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Yahtzee AI Agent

A simple agent made to play the game Yahtzee Written primarily in python

Base off: https://pdfs.semanticscholar.org/8414/a69fe8e7f2eb72b0726f11c8140109f277d7.pdf

About

Growing up I played a lot of Yahtzee with my family. So, I decided that I was tired of losing and wanted to make an A.I. that maximized the chance of me winning!

Gameplan:

Functionality is in place, time to start on Agent!!! NOTE: Would like to perform a code refactor before that, just to add structure

  1. Need Agent a. Seems that the way to go is to actually generate table of all expected outcomes, then use this table of enumerated states to take optimal