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| 1 | +//********************************************************* |
| 2 | +// |
| 3 | +// Copyright (c) Microsoft Corporation. |
| 4 | +// Licensed under the MIT License (MIT). |
| 5 | +// |
| 6 | +//********************************************************* |
| 7 | + |
| 8 | +#ifndef __D3DX12_BARRIERS_H__ |
| 9 | +#define __D3DX12_BARRIERS_H__ |
| 10 | + |
| 11 | +#if defined( __cplusplus ) |
| 12 | + |
| 13 | +#include "d3d12.h" |
| 14 | + |
| 15 | +//------------------------------------------------------------------------------------------------ |
| 16 | +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER |
| 17 | +{ |
| 18 | + CD3DX12_RESOURCE_BARRIER() = default; |
| 19 | + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept : |
| 20 | + D3D12_RESOURCE_BARRIER(o) |
| 21 | + {} |
| 22 | + static inline CD3DX12_RESOURCE_BARRIER Transition( |
| 23 | + _In_ ID3D12Resource* pResource, |
| 24 | + D3D12_RESOURCE_STATES stateBefore, |
| 25 | + D3D12_RESOURCE_STATES stateAfter, |
| 26 | + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, |
| 27 | + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept |
| 28 | + { |
| 29 | + CD3DX12_RESOURCE_BARRIER result = {}; |
| 30 | + D3D12_RESOURCE_BARRIER &barrier = result; |
| 31 | + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; |
| 32 | + result.Flags = flags; |
| 33 | + barrier.Transition.pResource = pResource; |
| 34 | + barrier.Transition.StateBefore = stateBefore; |
| 35 | + barrier.Transition.StateAfter = stateAfter; |
| 36 | + barrier.Transition.Subresource = subresource; |
| 37 | + return result; |
| 38 | + } |
| 39 | + static inline CD3DX12_RESOURCE_BARRIER Aliasing( |
| 40 | + _In_opt_ ID3D12Resource* pResourceBefore, |
| 41 | + _In_opt_ ID3D12Resource* pResourceAfter) noexcept |
| 42 | + { |
| 43 | + CD3DX12_RESOURCE_BARRIER result = {}; |
| 44 | + D3D12_RESOURCE_BARRIER &barrier = result; |
| 45 | + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; |
| 46 | + barrier.Aliasing.pResourceBefore = pResourceBefore; |
| 47 | + barrier.Aliasing.pResourceAfter = pResourceAfter; |
| 48 | + return result; |
| 49 | + } |
| 50 | + static inline CD3DX12_RESOURCE_BARRIER UAV( |
| 51 | + _In_opt_ ID3D12Resource* pResource) noexcept |
| 52 | + { |
| 53 | + CD3DX12_RESOURCE_BARRIER result = {}; |
| 54 | + D3D12_RESOURCE_BARRIER &barrier = result; |
| 55 | + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; |
| 56 | + barrier.UAV.pResource = pResource; |
| 57 | + return result; |
| 58 | + } |
| 59 | +}; |
| 60 | + |
| 61 | +#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608) |
| 62 | + |
| 63 | +//================================================================================================ |
| 64 | +// D3DX12 Enhanced Barrier Helpers |
| 65 | +//================================================================================================ |
| 66 | + |
| 67 | +class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE |
| 68 | +{ |
| 69 | +public: |
| 70 | + CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default; |
| 71 | + CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept : |
| 72 | + D3D12_BARRIER_SUBRESOURCE_RANGE(o) |
| 73 | + {} |
| 74 | + explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept : |
| 75 | + D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 } |
| 76 | + {} |
| 77 | + CD3DX12_BARRIER_SUBRESOURCE_RANGE( |
| 78 | + UINT firstMipLevel, |
| 79 | + UINT numMips, |
| 80 | + UINT firstArraySlice, |
| 81 | + UINT numArraySlices, |
| 82 | + UINT firstPlane = 0, |
| 83 | + UINT numPlanes = 1) noexcept : |
| 84 | + D3D12_BARRIER_SUBRESOURCE_RANGE |
| 85 | + { |
| 86 | + firstMipLevel, |
| 87 | + numMips, |
| 88 | + firstArraySlice, |
| 89 | + numArraySlices, |
| 90 | + firstPlane, |
| 91 | + numPlanes |
| 92 | + } |
| 93 | + {} |
| 94 | +}; |
| 95 | + |
| 96 | +class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER |
| 97 | +{ |
| 98 | +public: |
| 99 | + CD3DX12_GLOBAL_BARRIER() = default; |
| 100 | + CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){} |
| 101 | + CD3DX12_GLOBAL_BARRIER( |
| 102 | + D3D12_BARRIER_SYNC syncBefore, |
| 103 | + D3D12_BARRIER_SYNC syncAfter, |
| 104 | + D3D12_BARRIER_ACCESS accessBefore, |
| 105 | + D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER { |
| 106 | + syncBefore, |
| 107 | + syncAfter, |
| 108 | + accessBefore, |
| 109 | + accessAfter |
| 110 | + } |
| 111 | + {} |
| 112 | +}; |
| 113 | + |
| 114 | +class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER |
| 115 | +{ |
| 116 | +public: |
| 117 | + CD3DX12_BUFFER_BARRIER() = default; |
| 118 | + CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){} |
| 119 | + CD3DX12_BUFFER_BARRIER( |
| 120 | + D3D12_BARRIER_SYNC syncBefore, |
| 121 | + D3D12_BARRIER_SYNC syncAfter, |
| 122 | + D3D12_BARRIER_ACCESS accessBefore, |
| 123 | + D3D12_BARRIER_ACCESS accessAfter, |
| 124 | + ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER { |
| 125 | + syncBefore, |
| 126 | + syncAfter, |
| 127 | + accessBefore, |
| 128 | + accessAfter, |
| 129 | + pRes, |
| 130 | + 0, ULLONG_MAX |
| 131 | + } |
| 132 | + {} |
| 133 | +}; |
| 134 | + |
| 135 | +class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER |
| 136 | +{ |
| 137 | +public: |
| 138 | + CD3DX12_TEXTURE_BARRIER() = default; |
| 139 | + CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){} |
| 140 | + CD3DX12_TEXTURE_BARRIER( |
| 141 | + D3D12_BARRIER_SYNC syncBefore, |
| 142 | + D3D12_BARRIER_SYNC syncAfter, |
| 143 | + D3D12_BARRIER_ACCESS accessBefore, |
| 144 | + D3D12_BARRIER_ACCESS accessAfter, |
| 145 | + D3D12_BARRIER_LAYOUT layoutBefore, |
| 146 | + D3D12_BARRIER_LAYOUT layoutAfter, |
| 147 | + ID3D12Resource *pRes, |
| 148 | + const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources, |
| 149 | + D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER { |
| 150 | + syncBefore, |
| 151 | + syncAfter, |
| 152 | + accessBefore, |
| 153 | + accessAfter, |
| 154 | + layoutBefore, |
| 155 | + layoutAfter, |
| 156 | + pRes, |
| 157 | + subresources, |
| 158 | + flag |
| 159 | + } |
| 160 | + {} |
| 161 | +}; |
| 162 | + |
| 163 | +class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP |
| 164 | +{ |
| 165 | +public: |
| 166 | + CD3DX12_BARRIER_GROUP() = default; |
| 167 | + CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){} |
| 168 | + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept |
| 169 | + { |
| 170 | + Type = D3D12_BARRIER_TYPE_BUFFER; |
| 171 | + NumBarriers = numBarriers; |
| 172 | + pBufferBarriers = pBarriers; |
| 173 | + } |
| 174 | + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept |
| 175 | + { |
| 176 | + Type = D3D12_BARRIER_TYPE_TEXTURE; |
| 177 | + NumBarriers = numBarriers; |
| 178 | + pTextureBarriers = pBarriers; |
| 179 | + } |
| 180 | + CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept |
| 181 | + { |
| 182 | + Type = D3D12_BARRIER_TYPE_GLOBAL; |
| 183 | + NumBarriers = numBarriers; |
| 184 | + pGlobalBarriers = pBarriers; |
| 185 | + } |
| 186 | +}; |
| 187 | +#endif // D3D12_SDK_VERSION >= 608 |
| 188 | + |
| 189 | + |
| 190 | +#endif // defined( __cplusplus ) |
| 191 | + |
| 192 | +#endif // __D3DX12_BARRIERS_H__ |
| 193 | + |
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