Two ideas in attempt to prevent kill stealing, this might also be a better way to award kills / Event points:
- Grant a kill/point to a person who did the most damage to the enemy,
- Grant a kill/point to a person who dealt the last blow & dropped the enemy to 0HP
Note: Might also apply to different arenas, dunno
Two ideas in attempt to prevent kill stealing, this might also be a better way to award kills / Event points:
Note: Might also apply to different arenas, dunno