3030#define SETTING_TRANSLUCENT_ABSORPTION_SATURATION 1.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0]
3131#define SETTING_SHADOW_MAP_RESOLUTION 2048 // [1024 2048 3072 4096]
3232const float shadowDistance = 512.0 ;// [64.0 128.0 192.0 256.0 384.0 512.0]
33- #define SETTING_RTWSM_IMAP_SIZE 256 // [256 512 1024]
3433#define SETTING_RTWSM_F
3534#ifdef SETTING_RTWSM_F
3635#endif
@@ -47,13 +46,15 @@ const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
4746#define SETTING_RTWSM_B_PP 16 // [1 2 4 8 16 32 64 128 256]
4847#define SETTING_RTWSM_B_SN 2.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0]
4948#define SETTING_RTWSM_B_SE 0.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0]
50- #define SETTING_PCSS_BLOCKER_SEARCH_COUNT 2 // [1 2 4 8 16]
51- #define SETTING_PCSS_BLOCKER_SEARCH_LOD 4 // [0 1 2 3 4 5 6 7 8 ]
49+ #define SETTING_PCSS_BLOCKER_SEARCH_COUNT 2 // [1 2 3 4 6 8 12 16]
50+ #define SETTING_PCSS_SAMPLE_COUNT 8 // [1 2 3 4 6 8 12 16 24 32 48 64 ]
5251#define SETTING_PCSS_BPF 0.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0]
5352#define SETTING_PCSS_VPF 1.0 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0]
53+ #define SETTING_GI_INITIAL_SST_STEPS 128 // [16 24 32 48 64 96 128 192 256]
54+ #define SETTING_GI_VALIDATE_SST_STEPS 64 // [4 6 8 12 16 24 32 48 64 96 128 192 256]
5455#define SETTING_GI_SST_THICKNESS 0.1 // [0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5]
55- #define SETTING_GI_PROBE_FADE_START 4 // [4 8 16 32 64 128 256]
56- #define SETTING_GI_PROBE_FADE_END 32 // [4 8 16 32 64 128 256]
56+ #define SETTING_GI_PROBE_FADE_START 4 // [4 8 16 32 64 128 256 512 1024 ]
57+ #define SETTING_GI_PROBE_FADE_END 32 // [4 8 16 32 64 128 256 512 1024 ]
5758#define SETTING_GI_MC_SKYLIGHT_ATTENUATION
5859#ifdef SETTING_GI_MC_SKYLIGHT_ATTENUATION
5960#endif
@@ -64,13 +65,13 @@ const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
6465// #define SETTING_GI_SPATIAL_REUSE_COUNT_DYNAMIC
6566#ifdef SETTING_GI_SPATIAL_REUSE_COUNT_DYNAMIC
6667#endif
67- #define SETTING_GI_SPATIAL_REUSE_RADIUS 64 // [2 3 4 6 8 12 16 24 32 48 64 96 128 192 256]
68+ #define SETTING_GI_SPATIAL_REUSE_RADIUS 64 // [16 24 32 48 64 96 128 192 256]
6869#define SETTING_GI_SPATIAL_REUSE_FEEDBACK 16 // [0 1 2 3 4 6 8 12 16 24 32 48 64]
6970#define SETTING_DENOISER_SPATIAL
7071#ifdef SETTING_DENOISER_SPATIAL
7172#endif
7273#define SETTING_DENOISER_SPATIAL_SAMPLES 8 // [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16]
73- #define SETTING_DENOISER_SPATIAL_SAMPLES_POST 4 // [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16]
74+ #define SETTING_DENOISER_SPATIAL_SAMPLES_POST 8 // [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16]
7475#define SETTING_DENOISER_ACCUM
7576#ifdef SETTING_DENOISER_ACCUM
7677#endif
@@ -85,7 +86,7 @@ const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
8586#endif
8687#define SETTING_DENOISER_HISTORY_FIX_NORMAL_WEIGHT 5 // [0 1 2 3 4 5 6 7 8 9 10]
8788#define SETTING_DENOISER_HISTORY_FIX_DEPTH_WEIGHT 5 // [0 1 2 3 4 5 6 7 8 9 10]
88- #define SETTING_DENOISER_STABILIZATION_MAX_ACCUM 256 // [4 6 8 12 16 24 32 48 64 96 128 192 256]
89+ #define SETTING_DENOISER_STABILIZATION_MAX_ACCUM 64 // [4 6 8 12 16 24 32 48 64 96 128 192 256]
8990#define SETTING_ATM_ALT_SCALE 1000 // [1 2 3 4 5 6 7 8 9 10 10 20 30 40 50 60 70 80 90 100 100 200 300 400 500 600 700 800 900 1000 1000]
9091#define SETTING_ATM_D_SCALE 1000 // [1 2 3 4 5 6 7 8 9 10 10 20 30 40 50 60 70 80 90 100 100 200 300 400 500 600 700 800 900 1000 1000]
9192#define SETTING_ATM_GROUND_ALBEDO_R 45 // [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255]
@@ -121,14 +122,14 @@ const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
121122#define SETTING_WATER_REFRACT_APPROX
122123#ifdef SETTING_WATER_REFRACT_APPROX
123124#endif
124- // #define SETTING_WATER_CAUSTICS
125+ #define SETTING_WATER_CAUSTICS
125126#ifdef SETTING_WATER_CAUSTICS
126127#endif
127- #define SETTING_WATER_NORMAL_SCALE 1.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0]
128+ #define SETTING_WATER_NORMAL_SCALE 1.5 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5 .0]
128129#define SETTING_WATER_PARALLAX
129130#ifdef SETTING_WATER_PARALLAX
130131#endif
131- #define SETTING_WATER_PARALLAX_STRENGTH 1.0 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0]
132+ #define SETTING_WATER_PARALLAX_STRENGTH 1.5 // [0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5 .0]
132133#define SETTING_WATER_PARALLAX_LINEAR_STEPS 8 // [4 6 8 12 16 24 32]
133134#define SETTING_WATER_PARALLAX_SECANT_STEPS 2 // [1 2 3 4 5 6 7 8]
134135#define SETTING_WATER_SCATTERING_REFRACTION_APPROX
@@ -146,7 +147,7 @@ const float shadowDistance = 512.0;//[64.0 128.0 192.0 256.0 384.0 512.0]
146147#define SETTING_WATER_LIGHT_SHAFT_SOFTNESS 7 // [0 1 2 3 4 5 6 7 8 9 10]
147148#define SETTING_WATER_SHADOW_SAMPLE 64 // [16 24 32 48 64 96 128 192 256]
148149#define SETTING_WATER_SHADOW_SAMPLE_POOL_SIZE 8 // [2 4 6 8 10 12 14 16]
149- #define SETTING_CLOUDS_MS_RADIUS 0.7 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0]
150+ #define SETTING_CLOUDS_MS_RADIUS 0.35 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0]
150151#define SETTING_CLOUDS_AMB_BACKSCATTER_FACTOR 0.5 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0]
151152#define SETTING_CLOUDS_CU
152153#ifdef SETTING_CLOUDS_CU
@@ -277,11 +278,11 @@ const float sunPathRotation = -20.0;//[-90.0 -89.0 -88.0 -87.0 -86.0 -85.0 -84.0
277278#define SETTING_TAA_CURR_FILTER 2 // [0 1 2]
278279#define SETTING_TAA_HISTORY_FILTER 4 // [1 2 3 4]
279280#define SETTING_TAA_CAS_SHARPNESS 0.5 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0]
280- #define SETTING_MATERIAL_COLOR_SPACE 1 // [0 1 2 3 4 5 6 7]
281+ #define SETTING_MATERIAL_COLOR_SPACE 1 // [0 1 2 3 4 5 6 7 8 ]
281282#define SETTING_MATERIAL_TRANSFER_FUNC 3 // [0 1 2 3 4 5 6 7]
282- #define SETTING_WORKING_COLOR_SPACE 7 // [0 1 2 3 4 5 6 7]
283- #define SETTING_DRT_WORKING_COLOR_SPACE 1 // [0 1 2 3 4 5 6 7]
284- #define SETTING_OUTPUT_COLOR_SPACE 1 // [0 1 2 3 4 5 6 7]
283+ #define SETTING_WORKING_COLOR_SPACE 8 // [0 1 2 3 4 5 6 7 8 ]
284+ #define SETTING_DRT_WORKING_COLOR_SPACE 1 // [0 1 2 3 4 5 6 7 8 ]
285+ #define SETTING_OUTPUT_COLOR_SPACE 1 // [0 1 2 3 4 5 6 7 8 ]
285286#define SETTING_OUTPUT_TRANSFER_FUNC 3 // [0 1 2 3 4 5 6 7]
286287// #define SETTING_SCREENSHOT_MODE
287288#ifdef SETTING_SCREENSHOT_MODE
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