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1.8.4 changelog
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changelogs/1.8.4.md

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# Alpha Piscium v1.8.4
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## Highlight
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- **Added limited Built-in PBR support**
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- **Improved translucent rendering with double refraction**
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## New
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- Added limited Built-in PBR support (Foliage SSS, Translucent, and Emissive)
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- Added double refraction for non-water translucents for more accurate light bending
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- Added more per-material translucent absorption settings
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## Improvement
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- Migrated TranslucentSST to the new SST implementation, greatly simplifying the code
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- Improved cloud spherical shell setup
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- Improved water scattering with new phase function based on Petzold data
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## Fix
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- Fixed translucent sky reflection error
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- Fixed DH (Distant Horizons) support
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- Fixed missing TAA clamp mix logic
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- Fixed cloud spherical shell setup
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- Fixed insanely bright emissive from end rod and charged lightning rod
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## Misc
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- Increased default PCSS sample count for better shadow softness
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shaders/lang/en_US.lang

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@@ -46,12 +46,12 @@ screen.SCREEN_34=Miscellaneous
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screen.SCREEN_35=Sponsors
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screen.SCREEN_36=Debug
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option.TITLE_VERSION=Alpha Piscium by Luna
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value.TITLE_VERSION.0=§c1.8.3
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value.TITLE_VERSION.1=§e1.8.3
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value.TITLE_VERSION.2=§a1.8.3
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value.TITLE_VERSION.3=§61.8.3
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value.TITLE_VERSION.4=§d1.8.3
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value.TITLE_VERSION.5=§51.8.3
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value.TITLE_VERSION.0=§c1.8.4
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value.TITLE_VERSION.1=§e1.8.4
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value.TITLE_VERSION.2=§a1.8.4
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value.TITLE_VERSION.3=§61.8.4
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value.TITLE_VERSION.4=§d1.8.4
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value.TITLE_VERSION.5=§51.8.4
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profile.comment=§c§lLow§r: Potato mode, §c§lnot recommented§r.\n§e§lMedium§r: Baseline performance mode.\n§a§lHigh§r: Balanced quality and performance.\n§6§lUltra§r: The §6§ltrue§r Alpha Piscium experience as it should be.\n§d§lExtreme§r: Even better experience at §osome§r cost.\n§5§lInsane§r: "Can it run Crysis?" §kxyz69420§r.
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option.SETTING_PBR_MATERIAL=PBR Materials
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option.SETTING_PBR_MATERIAL.comment=Enables Physically Based Rendering features like normal mapping, specular reflections, and subsurface scattering on blocks. Requires compatible resource packs.

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