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[Bug Report] Flip Faces In Geometry Nodes of the collection renders bad objects #1085

@zorianpl

Description

@zorianpl

Please describe the differences between the expected and observed results:

It would be ideal if reversed collections didn't just have reversed normals, like how Cycles or Eevee handle it.
If that’s not possible, then at least [I would like] the 'Flip Faces' node not to cause a display error for meshes in a collection. Currently, it seems to take the last mesh from the collection and duplicate it in the place of the others.

'Flip Faces' also does not work in the viewport.

Steps to reproduce:

  1. Create a collection of at least two meshes
  2. Create a Geoemtry Nodes Setup of isntancing this collection with negatvie Scale to mirror the collection. It will be have flipped normals ( Cycles and Eevee are rendering it as non flipped normals)
  3. Add a Flip Faces node to the Geometry Nodes Tree
  4. Luxcore will flip the normals, but it will use only the last mesh from the collection - in this way Suzzane became flipped Cube or Cone.

Please provide a simple test scene as a .blend-file:
flip faces.zip

Screenshots or rendered images:

Image Image

Error message from Blender console:
None

Operating System: Windows 10
Blender version: 5.1
BlendLuxCore version:2.11.a5
Pyluxcore version:2.11.a5
CPU and GPU model: AMD Ryzen Threadripper 3960X 24-Core Processor RTX 3090 RTX 2080 TI

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