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[Bug Report] Odd Artifact suppresses Beam intersection within a Glass Prism #666

@FarbigeWelt

Description

@FarbigeWelt

Please describe the differences between the expected and observed results:
All Prisms show an intersecting beam on a plane intersecting with prisms and light beams.

Steps to reproduce:
Open the attached Blender Scene set View port shading to render. Activate Camera view and move the camera on the Y-Axis. The missing beam intersection keeps on the same spot whereas correctly rendered Prisms "move" along the camera path.
It looks like there is a hidden or deleted object in the scene ..

Please provide a simple test scene as a .blend-file:

Test_Prism_Odd Artifact.blend.zip

Screenshots or rendered images:
Image
Overview

Image Orthogonal Camera View Image Camera moved on X-Axis Image View port shading Solid Image Detailed View of the Artifact

Error message from Blender console:
none

Operating System: macOS 15.5
Blender version: 4.2.9
BlendLuxCore version: 2.10.10
Pyluxcore version:2.10.10
CPU and GPU model: Apple M1, 16 GB

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