Please describe the differences between the expected and observed results:
All Prisms show an intersecting beam on a plane intersecting with prisms and light beams.
Steps to reproduce:
Open the attached Blender Scene set View port shading to render. Activate Camera view and move the camera on the Y-Axis. The missing beam intersection keeps on the same spot whereas correctly rendered Prisms "move" along the camera path.
It looks like there is a hidden or deleted object in the scene ..
Please provide a simple test scene as a .blend-file:
Test_Prism_Odd Artifact.blend.zip
Screenshots or rendered images:

Overview

Orthogonal Camera View

Camera moved on X-Axis

View port shading Solid

Detailed View of the Artifact
Error message from Blender console:
none
Operating System: macOS 15.5
Blender version: 4.2.9
BlendLuxCore version: 2.10.10
Pyluxcore version:2.10.10
CPU and GPU model: Apple M1, 16 GB