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| 1 | +Albion for Linux (arm-aarch64) |
| 2 | +Version 1.7.4 |
| 3 | + |
| 4 | +Original Albion version 1.38 is required for playing. |
| 5 | +(English version preferred, but other languages should also work) |
| 6 | +(version from GOG.com can be used for playing) |
| 7 | + |
| 8 | +Libraries |
| 9 | +--------- |
| 10 | + |
| 11 | +The game (SDL1 version) requires following 64-bit libraries: SDL, SDL_mixer, OpenGL |
| 12 | +On debian based distributions these libraries are in following packages: libsdl1.2debian libsdl-mixer1.2 libgl1 |
| 13 | + |
| 14 | +The game (SDL2 version) requires following 64-bit libraries: SDL2, SDL2_mixer |
| 15 | +On debian based distributions these libraries are in following packages: libsdl2-2.0-0 libsdl2-mixer-2.0-0 |
| 16 | + |
| 17 | +Following optional 64-bit library is needed only to create screenshots in PNG format (selectable in configuration file): zlib |
| 18 | +On debian based distributions this library is in following package: zlib1g |
| 19 | + |
| 20 | +Some midi plugins may require additional libraries. |
| 21 | + |
| 22 | + |
| 23 | +Installation |
| 24 | +------------ |
| 25 | + |
| 26 | +Put files from this archive into the installed game's directory. |
| 27 | + |
| 28 | +Simple instructions: |
| 29 | +1) install Albion on your PC |
| 30 | +2) copy the ALBION subdirectory from CD onto harddisk (into the Albion directory tree) |
| 31 | +3) in file SETUP.INI change the path (SOURCE_PATH) from CD to the copied directory on disk (using relative path) |
| 32 | +4) copy the files from this archive into the game's directory |
| 33 | +5) run the game using Albion.sh |
| 34 | + |
| 35 | +Example (Detailed instructions): |
| 36 | +1) install Albion on your PC |
| 37 | + - create directory ~/Games |
| 38 | + - if you have original DOS version then install Albion using DOSBox |
| 39 | + - in dosbox: mount ~/Games as C:, mount cdrom as D: |
| 40 | + - in dosbox: install Albion into C:\ALBION |
| 41 | + - if you have version from GOG.com then extract Albion from GOG.com windows installer |
| 42 | + - extract Albion using innoextract (tested with version 1.4) into ~/Games/ALBION |
| 43 | + - move everything from ~/Games/ALBION/app into ~/Games/ALBION |
| 44 | + |
| 45 | +2) copy the ALBION subdirectory from CD onto harddisk (into the Albion directory tree) |
| 46 | + - create directory ~/Games/ALBION/ALBIONCD (that's C:\ALBION\ALBIONCD in dosbox) |
| 47 | + (directory name must be DOS name - uppercase, at most 8 characters, no spaces, ...) |
| 48 | + - if you have version from GOG.com then the file game.gog is the image of the CD in BIN format |
| 49 | + - you can mount it using gCDEmu for example |
| 50 | + - copy the content of directory cdrom:/ALBION into ~/Games/ALBION/ALBIONCD |
| 51 | + |
| 52 | +3) in file SETUP.INI change the path (SOURCE_PATH) from CD to the copied directory on disk (using relative path) |
| 53 | + - in file ~/Games/ALBION/SETUP.INI find line which begins with SOURCE_PATH= |
| 54 | + - replace it with line SOURCE_PATH=ALBIONCD\ |
| 55 | + |
| 56 | +4) copy the files from this archive into the game's directory |
| 57 | + - copy the content of this archive into ~/Games/ALBION |
| 58 | + |
| 59 | +5) run the game using Albion.sh |
| 60 | + - run Albion.sh in the game's directory: ~/Games/ALBION/Albion.sh |
| 61 | + |
| 62 | + |
| 63 | +Music |
| 64 | +----- |
| 65 | + |
| 66 | +The game's MIDI music can be played using one of following libraries: |
| 67 | +ALSA sequencer, WildMIDI, BASSMIDI, libADLMIDI, SDL_mixer |
| 68 | + |
| 69 | +libADLMIDI is the default library, others can be selected in the configuration file. |
| 70 | +ALSA sequencer can use hardware or software synth (like Fluidsynth or TiMidity++). |
| 71 | +libADLMIDI requires no additional files for MIDI playback, |
| 72 | +WildMIDI and SDL_mixer require GUS patches for MIDI playback, |
| 73 | +BASSMIDI requires a soundfont for MIDI playback, |
| 74 | +libADLMIDI uses OPL3 emulator for MIDI playback. |
| 75 | + |
| 76 | +ALSA sequencer can detect usable synth automatically or it can be selected in the configuration file. |
| 77 | + |
| 78 | +GUS patches can be installed anywhere, but the file timidity.cfg must be |
| 79 | +either in the game's directory or in /etc/timidity/timidity.cfg |
| 80 | +EawPats is a good sounding set of patches. |
| 81 | + |
| 82 | +Soundfont (for BASSMIDI) can be either copied to the game's directory |
| 83 | +or it can be stored anywhere, but the soundfont location must be written |
| 84 | +in the configuration file. |
| 85 | + |
| 86 | + |
| 87 | +Enhanced 3D rendering |
| 88 | +--------------------- |
| 89 | + |
| 90 | +Enhanced 3D rendering renders the 3d part of the game in double (or more) resolution, |
| 91 | +instead of rendering it in the original resolution and then scaling it. |
| 92 | +Rendering in more than double resolution is only available in advanced scaling mode. |
| 93 | +There are some minor issues: |
| 94 | + - it works best when the 3D window size is set to 100% |
| 95 | + - when toggling scaling or enhanced 3D rendering and the game is in 3D mode |
| 96 | + and a message, dialog or popup menu is displayed, the 3D part may not be displayed correctly |
| 97 | + (until the message, dialog or popup menu is closed) |
| 98 | +Enhanced 3D rendering can be turned off in the configuration file (or using the configurator). |
| 99 | + |
| 100 | + |
| 101 | +Configuration |
| 102 | +------------- |
| 103 | + |
| 104 | +Configuration is stored in the file Albion.cfg. |
| 105 | + |
| 106 | +Configuration can be changed either by editing the configuration file directly, |
| 107 | +or by configuration editor (Albion-setup.sh). |
| 108 | + |
| 109 | + |
| 110 | +Misc |
| 111 | +---- |
| 112 | + |
| 113 | +WildMIDI library uses version 3 of the GNU Lesser General Public License (LGPLv3). |
| 114 | +libADLMIDI library uses version 3 of the GNU Lesser General Public License (LGPLv3). |
| 115 | +HQX scaler uses version 2.1 of the GNU Lesser General Public License (LGPLv2.1). |
| 116 | +xBRZ scaler uses version 3 of the GNU General Public License (GPLv3). |
| 117 | + |
| 118 | +Playback of background sound/music effects (played using music driver) uses modified WildMIDI library. |
| 119 | + |
| 120 | +Source code is available on GitHub: https://github.com/M-HT/SR |
| 121 | + |
| 122 | +MIDI playback using SDL_mixer can be selected in the configuration file, but |
| 123 | +it sounds worse and can't play more than one MIDI stream simultaneously |
| 124 | +(background sound/music effects (played using music driver) won't work). |
| 125 | + |
| 126 | +HQX scaler uses neon instructions. |
| 127 | + |
| 128 | + |
| 129 | +Changes |
| 130 | +------- |
| 131 | + |
| 132 | +v1.7.4 (2023-11-18) |
| 133 | +* fix aspect ratio in fullscreen |
| 134 | +* fix bug in original code |
| 135 | +* minor bug fixes |
| 136 | + |
| 137 | + |
| 138 | +v1.7.3a (2023-05-21) |
| 139 | +* first Linux (arm-aarch64) version |
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