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213 lines (197 loc) · 5.61 KB
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//> Hash Tables table-c
#include <stdlib.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
//> max-load
#define TABLE_MAX_LOAD 0.75
//< max-load
void initTable(Table* table) {
table->count = 0;
table->capacity = 0;
table->entries = NULL;
}
//> free-table
void freeTable(Table* table) {
FREE_ARRAY(Entry, table->entries, table->capacity);
initTable(table);
}
//< free-table
//> find-entry
//> omit
// NOTE: The "Optimization" chapter has a manual copy of this function.
// If you change it here, make sure to update that copy.
//< omit
static Entry* findEntry(Entry* entries, int capacity,
ObjString* key) {
/* Hash Tables find-entry < Optimization initial-index
uint32_t index = key->hash % capacity;
*/
//> Optimization initial-index
uint32_t index = key->hash & (capacity - 1);
//< Optimization initial-index
//> find-entry-tombstone
Entry* tombstone = NULL;
//< find-entry-tombstone
for (;;) {
Entry* entry = &entries[index];
/* Hash Tables find-entry < Hash Tables find-tombstone
if (entry->key == key || entry->key == NULL) {
return entry;
}
*/
//> find-tombstone
if (entry->key == NULL) {
if (IS_NIL(entry->value)) {
// Empty entry.
return tombstone != NULL ? tombstone : entry;
} else {
// We found a tombstone.
if (tombstone == NULL) tombstone = entry;
}
} else if (entry->key == key) {
// We found the key.
return entry;
}
//< find-tombstone
/* Hash Tables find-entry < Optimization next-index
index = (index + 1) % capacity;
*/
//> Optimization next-index
index = (index + 1) & (capacity - 1);
//< Optimization next-index
}
}
//< find-entry
//> table-get
bool tableGet(Table* table, ObjString* key, Value* value) {
if (table->count == 0) return false;
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
*value = entry->value;
return true;
}
//< table-get
//> table-adjust-capacity
static void adjustCapacity(Table* table, int capacity) {
Entry* entries = ALLOCATE(Entry, capacity);
for (int i = 0; i < capacity; i++) {
entries[i].key = NULL;
entries[i].value = NIL_VAL;
}
//> re-hash
//> resize-init-count
table->count = 0;
//< resize-init-count
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (entry->key == NULL) continue;
Entry* dest = findEntry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = entry->value;
//> resize-increment-count
table->count++;
//< resize-increment-count
}
//< re-hash
//> Hash Tables free-old-array
FREE_ARRAY(Entry, table->entries, table->capacity);
//< Hash Tables free-old-array
table->entries = entries;
table->capacity = capacity;
}
//< table-adjust-capacity
//> table-set
bool tableSet(Table* table, ObjString* key, Value value) {
//> table-set-grow
if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
adjustCapacity(table, capacity);
}
//< table-set-grow
Entry* entry = findEntry(table->entries, table->capacity, key);
bool isNewKey = entry->key == NULL;
/* Hash Tables table-set < Hash Tables set-increment-count
if (isNewKey) table->count++;
*/
//> set-increment-count
if (isNewKey && IS_NIL(entry->value)) table->count++;
//< set-increment-count
entry->key = key;
entry->value = value;
return isNewKey;
}
//< table-set
//> table-delete
bool tableDelete(Table* table, ObjString* key) {
if (table->count == 0) return false;
// Find the entry.
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
// Place a tombstone in the entry.
entry->key = NULL;
entry->value = BOOL_VAL(true);
return true;
}
//< table-delete
//> table-add-all
void tableAddAll(Table* from, Table* to) {
for (int i = 0; i < from->capacity; i++) {
Entry* entry = &from->entries[i];
if (entry->key != NULL) {
tableSet(to, entry->key, entry->value);
}
}
}
//< table-add-all
//> table-find-string
ObjString* tableFindString(Table* table, const char* chars,
int length, uint32_t hash) {
if (table->count == 0) return NULL;
/* Hash Tables table-find-string < Optimization find-string-index
uint32_t index = hash % table->capacity;
*/
//> Optimization find-string-index
uint32_t index = hash & (table->capacity - 1);
//< Optimization find-string-index
for (;;) {
Entry* entry = &table->entries[index];
if (entry->key == NULL) {
// Stop if we find an empty non-tombstone entry.
if (IS_NIL(entry->value)) return NULL;
} else if (entry->key->length == length &&
entry->key->hash == hash &&
memcmp(entry->key->chars, chars, length) == 0) {
// We found it.
return entry->key;
}
/* Hash Tables table-find-string < Optimization find-string-next
index = (index + 1) % table->capacity;
*/
//> Optimization find-string-next
index = (index + 1) & (table->capacity - 1);
//< Optimization find-string-next
}
}
//< table-find-string
//> Garbage Collection table-remove-white
void tableRemoveWhite(Table* table) {
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (entry->key != NULL && !entry->key->obj.isMarked) {
tableDelete(table, entry->key);
}
}
}
//< Garbage Collection table-remove-white
//> Garbage Collection mark-table
void markTable(Table* table) {
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
markObject((Obj*)entry->key);
markValue(entry->value);
}
}
//< Garbage Collection mark-table