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raws edited this page Dec 22, 2011 · 13 revisions

Looking for guidance on how to achieve a certain look, or hunting for inspiration? Check out these common Terrain Control use cases.

Shaping Your World

One Giant Biome

Gobicraft

Want an all-desert world? It's easier than you might think!

WorldConfig.ini

The setting to pay attention to here is NormalBiomes—simply remove all other biomes from the list and leave only the one you'd like. Depending on the biome you use, you might want to make the world one huge endless continent by setting LandRarity:100 and get rid of all ice with IceRarity:100.

NormalBiomes:Desert
LandRarity:100
IceRarity:100

Populating Your World

Diamond-Rich Mountains

A Steve's Best Friend

Here, we'll give snowy mountains a relatively higher density of diamond ore.

Ice MountainsBiomeConfig.ini

We'll adjust a few numbers in the resource queue for this one. Ores are distributed using the Ore(Block,Size,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource...]) directive, where:

  • Block is the block ID (or name) to distribute
  • Size is the average size, in blocks, of each generated ore vein
  • Frequency is the number of veins to generate per chunk
  • Rarity is the percentage chance of each vein actually being placed
  • MinAltitude and MaxAltitude are the vertical bounds of the ore distribution
  • BlockSource is one or more block IDs (or names) which the ore is allowed to replace

Thus, in Ice MountainsBiomeConfig.ini, we have:

Ore(DIAMOND_ORE,11,7,85,0,32,STONE)
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