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Examples
Looking for guidance on how to achieve a certain look, or hunting for inspiration? Check out these common Terrain Control use cases. Mysource has made some other examples over here.
Want an all-desert world? It's easier than you might think!
The setting to pay attention to here is NormalBiomes—simply remove all other biomes from the list and leave only the one you'd like. Depending on the biome you use, you might want to make the world one huge endless continent by setting LandRarity:100 and get rid of all ice with IceRarity:0.
NormalBiomes:Desert
LandRarity:100
IceRarity:1
Here, we'll give snowy mountains a relatively higher density of diamond ore.
We'll adjust a few numbers in the resource queue for this one. Ores are distributed using the Ore(Block,Size,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource...]) directive, where:
- 
Blockis the block ID (or name) to distribute - 
Sizeis the average size, in blocks, of each generated ore vein - 
Frequencyis the number of veins to generate per chunk - 
Rarityis the percentage chance of each vein actually being placed - 
MinAltitudeandMaxAltitudeare the vertical bounds of the ore distribution - 
BlockSourceis one or more block IDs (or names) which the ore is allowed to replace 
Thus, in Ice MountainsBiomeConfig.ini, we have:
Ore(DIAMOND_ORE,11,7,85,0,32,STONE)

