- 
                Notifications
    
You must be signed in to change notification settings  - Fork 160
 
Features
        Rutger Kok edited this page Aug 28, 2013 
        ·
        8 revisions
      
    Terrain Control grants you ultimate control over your Minecraft world's terrain and the objects which populate it, from diamond-crusted depths to snow-capped mountains. With Terrain Control, you can:
- Play around with the biome placement:
- Adjust the ratio of land to ocean and the size of continents
 - Prevent default biomes from spawning
 - Use an image as biome map
 - Adjust the size of biomes and continents
 - Place biomes inside other biomes
 - Make biomes the border of other biomes
 
 - Control the shape of the terrain:
- Average height
 - Vertical and horizontal volatility
 - Surface and ground blocks
 - Replace certain blocks with others
 - Size and frequency of caves, ravines and rivers
 
 - Control the resources of the terrain
- Dungeons
 - Ores and other materials (even custom blocks provided by mods!)
 - Trees and other flora
 - Water and lava deposits
 
 - Control the structures of the terrain
- Prevent specific structures from spawning in a biome
 - Force specific structures to spawn in a biome
 - Set the frequency of structures
 
 - Add custom objects:
- Can be trees, plants, ponds, buildings, etc.
 - Supports both the old BO2s and the new BO3s
 - Objects can grow from saplings
 - Attach objects to BO3s to make them spawn as big structures
 - Chests in BO3s can have items in it
 
 - Supports a lot of Minecraft setups:
- CraftBukkit
 - Forge singleplayer
 - Forge multiplayer (note: no multiworld support)
 - Spigot
 - MCPC+