The issue:
Right now, when the game boots, all LE1 startup files are loaded when the player moves past the splash screen. The order these load in appears to be alphabetical by the name of the DLC_MOD folder in which they are contained. Ordinarily, this does not matter. However, if there is a mod that is going to list another mod as a dependency, and both mods have startup files but the dependency requires one startup file to load over the other, this becomes a problem.
Current alternatives:
A mod author can start the name of their DLC_MOD folder with "DLC_MOD_AA..." or similar to force the folder to be alphabetically first. That's kind of untenable however, in case multiple mods have this kind of dependency connection, it would be hard to coordinate alphabetical DLC_MOD names.
**Solutions:"
It would be helpful if the LE1 Autoloader respected Mount Order when mounting startup files. I do not know what the underlying code is doing when the startup file is loaded, so I don't know how big of a pain this would be. But this way, you just would need to make sure your mod mounted over the dependency and you could ensure your Startup file loaded first.
The issue:
Right now, when the game boots, all LE1 startup files are loaded when the player moves past the splash screen. The order these load in appears to be alphabetical by the name of the DLC_MOD folder in which they are contained. Ordinarily, this does not matter. However, if there is a mod that is going to list another mod as a dependency, and both mods have startup files but the dependency requires one startup file to load over the other, this becomes a problem.
Current alternatives:
A mod author can start the name of their DLC_MOD folder with "DLC_MOD_AA..." or similar to force the folder to be alphabetically first. That's kind of untenable however, in case multiple mods have this kind of dependency connection, it would be hard to coordinate alphabetical DLC_MOD names.
**Solutions:"
It would be helpful if the LE1 Autoloader respected Mount Order when mounting startup files. I do not know what the underlying code is doing when the startup file is loaded, so I don't know how big of a pain this would be. But this way, you just would need to make sure your mod mounted over the dependency and you could ensure your Startup file loaded first.