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Importing exports preservers latent action and netindex for same-game transfers. Change resynthesization experiment to reload the window as we cannot release a package easily.
list.AddRange(diff.AOnlyEntries.Select(entry =>newEntryStringPair(entry,$"{(entry.UIndex>0?"Export":"Import")} only exists in this file #{entry.UIndex}{entry.InstancedFullPath}")));
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list.AddRange(diff.BOnlyEntries.Select(entry =>newEntryStringPair(entry,$"{(entry.UIndex>0?"Export":"Import")} only exists in other file #{entry.UIndex}{entry.InstancedFullPath}")));
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list.AddRange(diff.AOnlyNames.Select(name =>newEntryStringPair($"Name only exists in this file: {name}")));
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list.AddRange(diff.BOnlyNames.Select(name =>newEntryStringPair($"Name only exists in other file: {name}")));
list.AddRange(diff.AOnlyEntries.Select(entry =>newEntryStringPair(entry,$"{(entry.UIndex>0?"Export":"Import")} only exists in this file #{entry.UIndex}{entry.InstancedFullPath}")));
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list.AddRange(diff.BOnlyEntries.Select(entry =>newEntryStringPair(entry,$"{(entry.UIndex>0?"Export":"Import")} only exists in other file #{entry.UIndex}{entry.InstancedFullPath}")));
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list.AddRange(diff.AOnlyNames.Select(name =>newEntryStringPair($"Name only exists in this file: {name}")));
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list.AddRange(diff.BOnlyNames.Select(name =>newEntryStringPair($"Name only exists in other file: {name}")));
// 11/12/2024 - Set file offset to start of binary data so it can accurately serialize offsets for class types that depend on it being proper (ShaderCache) - Mgamerz
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