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Update student_engagement.md to fix linting errors
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0_domain_study/student_engagement.md

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@@ -86,12 +86,23 @@ improve participation and academic performance.
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## References
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1. [Borup, J., West, R. E., Thomas, R., & Graham, C. R. (2015). *The adolescent community of engagement framework*](http://www.editlib.org/p/112371)
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2. [Castillo-Montoya, M. (2016). *Deepening understanding of prior knowledge.*](https://doi.org/10.1080/13562517.2016.1273208)
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3. [Darby, F., & Lang, J. M. (2019). *Small Teaching Online: Applying Learning Science in Online Classes*](https://www.wiley.com/en-us/Small+Teaching+Online%3A+Applying+Learning+Science+in+Online+Classes-p-9781119619093)
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4. [Domínguez, A. et al. (2013). *Gamifying learning experiences.*](https://doi.org/10.1016/j.compedu.2012.12.020)
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5. [Garrison, D. R., Anderson, T., & Archer, W. (2000). *Critical inquiry in a text-based environment.*](https://doi.org/10.1016/S1096-7516(00)00016-6)
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6. [Macfadyen, L. P., & Dawson, S. (2012). *Numbers are not enough.*](https://www.jstor.org/stable/jeductechsoci.15.3.149)
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7. [Patall, E. A., Cooper, H., & Robinson, J. C. (2010). *The effects of choice on intrinsic motivation and related outcomes.*](https://doi.org/10.1037/0033-2909.134.2.270)
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8. [Richardson, J. C., Maeda, Y., Swan, K., & Ice, P. (2017). *Social presence in relation to students' satisfaction and learning in the online environment.*](https://doi.org/10.1016/j.chb.2017.02.001)
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9. [Xiao, J. (2018). *On the margins or at the center? Distance education in higher education.*](https://doi.org/10.1080/01587919.2018.1429213)
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1. [Borup, J., West, R. E., Thomas, R., & Graham, C. R. (2015). *The
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adolescent community of engagement framework*](http://www.editlib.org/p/112371)
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2. [Castillo-Montoya, M. (2016). *Deepening understanding of prior knowledge.*
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](https://doi.org/10.1080/13562517.2016.1273208)
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3. [Darby, F., & Lang, J. M. (2019). *Small Teaching Online: Applying Learning
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Science in Online
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Classes*](https://www.wiley.com/en-us/Small+Teaching+Online%3A+Applying+Learning+Science+in+Online+Classes-p-9781119619093)
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4. [Domínguez, A. et al. (2013). *Gamifying learning
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experiences.*](https://doi.org/10.1016/j.compedu.2012.12.020)
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5. [Garrison, D. R., Anderson, T., & Archer, W. (2000). *Critical inquiry in a
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text-based environment.*](https://doi.org/10.1016/S1096-7516(00)00016-6)
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6. [Macfadyen, L. P., & Dawson, S. (2012). *Numbers are
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not enough.*](https://www.jstor.org/stable/jeductechsoci.15.3.149)
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7. [Patall, E. A., Cooper, H., & Robinson, J. C. (2010). *The effects of choice
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on intrinsic motivation and related outcomes.*](https://doi.org/10.1037/0033-2909.134.2.270)
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8. [Richardson, J. C., Maeda, Y., Swan, K., & Ice, P. (2017). *Social presence
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in relation to students' satisfaction and learning in the online
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environment.*](https://doi.org/10.1016/j.chb.2017.02.001)
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9. [Xiao, J. (2018). *On the margins or at the center? Distance education in
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higher education.*](https://doi.org/10.1080/01587919.2018.1429213)

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