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This repository was archived by the owner on Apr 13, 2023. It is now read-only.
Copy file name to clipboardExpand all lines: README.md
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@@ -69,7 +69,7 @@ The upgrade should not cause any loss of vessels.
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### Localization
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Aviation Lights 4.0 and later support localization. The currently supported languages are en-us.
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Aviation Lights 4.0 and later support localization. The currently supported languages are en-us and es-es.
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Translations would be appreciated.
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@@ -81,11 +81,6 @@ will update the legacy lights so they are available in the editor. If you do no
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installation, and you do not have any vessels currently using those lights, feel free to delete the
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AviationLights/Parts/lights folder. The new light is in AviationLights/Parts.
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### KSP 1.3.1
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AviationLights 4.0 may work in KSP 1.3.1 using the legacy lights. However, the new part does not work correctly in KSP 1.3.1.
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You are welcome to try this configuration, but it is not supported.
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### B9 Part Switcher
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If you wish to use B9 Part Switcher instead of the stock part variants feature, rename MM_B9PartSwitch.nocfg to
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directly by enabling Advanced Tweakables.
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***Color**: The RGB color of the light. Valid values are from 0 to 1 for each channel.
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***Intensity**: The intensity of the light. Brighter lights should use larger values. Valid numbers range from 0 to 8. Nav lights use 0.5.
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***Intensity**: The intensity of the light. Brighter lights should use larger values. Valid numbers range from 0 to 8. Nav lights use 0.5. Energy consumption
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is affected by Intensity.
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***Range**: The range of the light, in meters.
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### Flash Timing
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The resource fields control the resource type and amount consumed per second. By default, the parts require ElectricCharge, but they do not
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consume energy.
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EnergyReq is affected by the Intensity of the light. The EnergyReq listed in the part config is the amount of resources required for a light
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with an Intensity of 1.0. EnergyReq is scaled by the square of the Intensity, with a minimum scale of 0.25. For example, a Nav Light that has an EnergyReq of 0.020
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and an Intensity of 0.5 will actually use 0.005 EC (= 0.020 x (0.5 x 0.5)). An Intensity of 2.0 will consume 4x the listed EnergyReq.
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***Resource**: The name (from the RESOURCE_DEFINITION) of the resource consumed when this light is on.
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***EnergyReq**: The amount of the resource consumed per second while switched on. If this value is zero, the light does not consume any resources.
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***EnergyReq**: The amount of the resource consumed per second while switched on for a light of Intensity = 1.0. If this value is zero, the light does not consume any resources.
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Intensity modifies this value.
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### Advanced
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@@ -291,6 +292,12 @@ added to a config file or edited in the persistent.sfs file.
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