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main.js
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"use strict";
var FIRST_ROW = 0, LAST_ROW = 8, FIRST_COL = 0, LAST_COL = 5;
var MOVE_LEFT = "-52px", MOVE_RIGHT = "52px", MOVE_UP = "-52px", MOVE_DOWN = "52px";
var TOTAL_COL = 6, TOTAL_ROW = 9;
var UP = 1, DOWN = 4, LEFT = 2, RIGHT = 8;
var curPlayer = 0;
var totalNumberOfPlayer = 2;
var colorAllowed = ["green", "red"];
var curMovingImages = [];
var intervalID = [];
var moving = false;
var TIMETOMOVE = 15;
var userClick = 0;
function restart() {
document.getElementById("ID_gameBoard").innerHTML = "";
userClick = 0;
curPlayer = 0;
loadGameBoard();
gameRestart();
}
function sound(src) {
this.sound = document.createElement("audio");
this.sound.src=src;
this.sound.setAttribute("preload", "auto");
this.sound.setAttribute("controls", "none");
this.sound.style.display = "none";
document.body.appendChild(this.sound);
this.play = function(){
this.sound.play();
}
this.stop = function(){
this.sound.pause();
}
}
function div() {
var elem = document.createElement("DIV");
elem.userID = -1;
elem.mass = 0;
elem.criticalMass = 0;
elem.validDirection = 0;
return elem;
}
function image(imageSrc) {
var image = document.createElement("IMG");
image.steps = 0;
image.direction;
image.setAttribute("src", imageSrc)
// image.moving = false;
return image;
}
function getCurClick() {
var curClick;
if (event.target.tagName == "IMG") {
curClick = event.target.parentNode;
} else {
curClick = event.target;
}
return curClick;
}
function loadGameBoard() {
var cell;
var loadChecks = "";
for (var row = 0; row < TOTAL_ROW; row++) {
for (var col = 0; col < TOTAL_COL; col++) {
cell = div();
if (row != FIRST_COL) {
cell.criticalMass++;
cell.validDirection |= UP;
}
if (col != FIRST_ROW) {
cell.criticalMass++;
cell.validDirection |= LEFT;
}
if (row != LAST_ROW) {
cell.criticalMass++;
cell.validDirection |= DOWN;
}
if (col != LAST_COL) {
cell.criticalMass++;
cell.validDirection |= RIGHT;
}
if (col == 0) {
cell.classList.add("clearLeft");
}
document.getElementById("ID_gameBoard").appendChild(cell);
}
}
}
function addimage(event) {
var curClick = getCurClick();
var ok;
userClick++;
if (curClick.userID == -1 || curClick.userID == curPlayer) {
addMassToinTheCell(curClick);
if (!moving) {
curPlayer++;
if (userClick > 1) {
determineWinner(curClick);
}
if (curPlayer == totalNumberOfPlayer) {
curPlayer = 0;
}
//Change the grid color
var grid = document.querySelectorAll(".gameBoard>div");
for (var i = 0; i < grid.length; i++) {
grid[i].style.borderColor = colorAllowed[curPlayer];
}
}
}
}
function addMassToinTheCell(curClick) {
var imageSrc;
// var image;
var curCell;
var curMovingImageIndex = 0;
curClick.userID = curPlayer;
curClick.mass++;
imageSrc = "Resource/Obj-" + curClick.userID + "-" + curClick.mass + ".gif";
if (curClick.mass == 1) {
curClick.appendChild(image(imageSrc));
// curClick.childNodes[0].setAttribute("src", imageSrc);
}
else if (curClick.mass == curClick.criticalMass) {
curClick.removeChild(curClick.childNodes[0]);
imageSrc = "Resource/Obj-" + curPlayer + "-1.gif";
//Create Four new Images
for (var i = 0; i < curClick.criticalMass; i++) {
curClick.appendChild(image(imageSrc));
var move=new sound("Resource/sound/colide.mp3");
move.play();
}
curMovingImages.push(curClick);
while (curMovingImages.length != 0) {
moving = true;
curCell = curMovingImages.shift();
intervalID[getCurElementNumber(curClick)] = setInterval(function () { moveTheMass(curCell) }, TIMETOMOVE);
}
curClick.mass = 0;
}
else {
curClick.childNodes[0].setAttribute("src", imageSrc);
}
}
function moveTheMass(curClick) {
var i = 0;
if (curClick.children[0].steps > 54) {
resetCurrentCell(curClick);
// var colide=new sound("Resource/sound/click.mp3");
// colide.play();
if ((curClick.validDirection & UP) == UP) {
addMassToinTheCell(curClick.parentNode.childNodes[getCurElementNumber(curClick) - TOTAL_COL]);
}
if ((curClick.validDirection & LEFT) == LEFT) {
addMassToinTheCell(curClick.parentNode.childNodes[getCurElementNumber(curClick) - 1]);
}
if ((curClick.validDirection & DOWN) == DOWN) {
addMassToinTheCell(curClick.parentNode.childNodes[getCurElementNumber(curClick) + TOTAL_COL]);
}
if ((curClick.validDirection & RIGHT) == RIGHT) {
addMassToinTheCell(curClick.parentNode.childNodes[getCurElementNumber(curClick) + 1])
}
setTimeout(changeGrid, 100);
function changeGrid() {
//do whatever you want here
if (!moving) {
determineWinner(curClick);
curPlayer++;
if (curPlayer == totalNumberOfPlayer) {
curPlayer = 0;
}
//Change the grid color
var grid = document.querySelectorAll(".gameBoard>div");
for (var i = 0; i < grid.length; i++) {
grid[i].style.borderColor = colorAllowed[curPlayer];
}
}
}
} else {
if ((curClick.validDirection & UP) == UP) {
curClick.children[i].style.top = -(curClick.children[i].steps += 2) + "px";
i++;
}
if ((curClick.validDirection & LEFT) == LEFT) {
curClick.children[i].style.left = -(curClick.children[i].steps += 2) + "px";
i++;
}
if ((curClick.validDirection & DOWN) == DOWN) {
curClick.children[i].style.top = (curClick.children[i].steps += 2) + "px";
i++;
}
if ((curClick.validDirection & RIGHT) == RIGHT) {
curClick.children[i].style.left = (curClick.children[i].steps += 2) + "px";
i++;
}
}
}
function determineWinner(curClick) {
var childCollection = curClick.parentNode.children;
var prevCell = childCollection[0].userID;
var flag;
var count;
for (var i = 1; i < childCollection.length; i++) {
if (childCollection[i].userID != -1) {
if (prevCell == -1) {
prevCell = childCollection[i].userID;
} else if ((prevCell != childCollection[i].userID)) {
flag = -1;
break;
}
}
}
if ((flag != -1)) {
gameOver();
}
}
function getCurElementNumber(curClick) {
var childCollection = curClick.parentNode.children;
for (var i = 0; i < childCollection.length; i++) {
if (childCollection[i] == curClick) {
return i;
}
}
}
function resetCurrentCell(curClick) {
var child;
for (var i = 0; i < curClick.criticalMass; i++) {
curClick.removeChild(curClick.children[0]);
}
moving = false;
curClick.userID = -1;
clearInterval(intervalID[getCurElementNumber(curClick)]);
}
function gameOver() {
var gameOverSound=new sound("Resource/sound/gameOver.mp3");
gameOverSound.play();
document.getElementById("qwer").innerHTML = curPlayer + 1;
document.getElementById("playerStats").style.color = colorAllowed[curPlayer];
document.getElementById("ID_gameBoard").style.display = "none";
document.getElementById("gameOverID").style.display = "block";
}
function gameRestart() {
document.getElementById("ID_gameBoard").style.display = "table";
document.getElementById("gameOverID").style.display = "none";
}