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Hi @dbogdanov , in one of your comments in some issue you mentioned that for iOS apps we can use native audio loaders instead of using MPPEG or monoloader/audioloader. Would you please describe how we can do that?
Please take one of the available examples to explain(preferably standard_mfcc.cpp
class as I am working on that).
Also, I built the essentia library using monoloader and audioloader, but was getting undefined symbols error(like Undefined symbol: _av_frame_unref
) so had to drop that.
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