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app.js
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166 lines (145 loc) · 5.6 KB
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const game = () => {
let pScore = 0;
let cScore = 0;
//starting the game
const startGame = () => {
const playBtn = document.querySelector('.intro button');
const introScrn = document.querySelector('.intro');
const match = document.querySelector('.match');
playBtn.addEventListener('click', () => {
introScrn.classList.add('fadeOut');
match.classList.add('fadeIn');
});
};
//play match
const playMatch = () => {
const options = document.querySelectorAll('.options button');
const playerHand = document.querySelector('.player-hand');
const computerHand = document.querySelector('.computer-hand');
const hands = document.querySelectorAll('.hands img');
const winner = document.querySelector(".winner");
hands.forEach(hand => {
hand.addEventListener("animationend", function(){
this.style.animation = "";
});
});
//computer options
const computerOptions = ['Rock','Paper','Scissors'];
options.forEach(options => {
options.addEventListener("click",function() {
//generates any random number between 0&1, multiplies it with 3, and then floor rounds off to single number.
const computerNumber = Math.floor(Math.random() * 3);
const computerChoice = computerOptions[computerNumber]; //computer choice
setTimeout(() => {
//here we will call the compareHands function
compareHands(this.textContent,computerChoice);
//update images
playerHand.src = `./assets/${this.textContent}.png`;
computerHand.src = `./assets/${computerChoice}.png`;
},2000);
//animation
winner.textContent = "Let's see...";
playerHand.style.animation = "shakePlayer 2s ease";
computerHand.style.animation = "shakeComputer 2s ease";
});
});
};
const updateScore = () => {
const playerScore = document.querySelector('.player-score p');
const computerScore = document.querySelector('.computer-score p');
playerScore.textContent = pScore;
computerScore.textContent = cScore;
if (pScore === 5 || cScore === 5) {
endGame();
}
};
const compareHands = (playerChoice,computerChoice) => {
//update text
const winnerDeclare = document.querySelector(".winner");
//checking all cases
if(playerChoice === computerChoice) {
winnerDeclare.textContent = "Its a Draw !!";
return;
}
else if(playerChoice === "Rock") {
if(computerChoice === "Scissors") {
winnerDeclare.textContent = "Player wins !!";
pScore = pScore + 1;
updateScore();
return;
}
else {
winnerDeclare.textContent = "Computer wins !!";
cScore = cScore + 1;
updateScore();
return;
}
}
else if(playerChoice === "Paper") {
if(computerChoice === "Scissors") {
winnerDeclare.textContent = "Computer wins !!";
cScore = cScore + 1;
updateScore();
return;
}
else {
winnerDeclare.textContent = "Player wins !!";
pScore = pScore + 1;
updateScore();
return;
}
}
else if(playerChoice === "Scissors") {
if(computerChoice === "Paper") {
winnerDeclare.textContent = "Player wins !!";
pScore = pScore + 1;
updateScore();
return;
}
else {
winnerDeclare.textContent = "Computer wins !!";
cScore = cScore + 1;
updateScore();
return;
}
}
};
//End Screen
const endGame = () => {
const endScreen = document.querySelector(".end");
const startOver = document.querySelector(".end button");
const endMessage = document.querySelector(".end h1");
const matchScreen = document.querySelector(".match");
const textMessage = document.querySelector(".winner");
if (pScore > cScore) {
endMessage.textContent = "Player Won !! :)";
} else if (pScore < cScore) {
endMessage.textContent = "Computer Won !! :(";
} else {
endMessage.textContent = "Its a Tie !!";
}
matchScreen.classList.remove("fadeIn");
endScreen.classList.add("fadeIn");
startOver.addEventListener("click", () => {
resetGame();
matchScreen.classList.add("fadeIn");
endScreen.classList.remove("fadeIn");
textMessage.textContent = "Choose an option:";
});
};
// reset Game
const resetGame = () => {
pScore = 0;
cScore = 0;
const playerHand = document.querySelector(".player-hand");
const computerHand = document.querySelector(".computer-hand");
playerHand.src = `./assets/Rock.png`;
computerHand.src = `./assets/Rock.png`;
updateScore();
};
//calling all inner functions
startGame();
playMatch();
};
//starting the game function
game();