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1 | 1 | # Datapack Installer
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2 |
| -A Minecraft (Fabric) mod that allows you to put your datapacks in a folder and |
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| -be able to apply them at world creation without copying them to the temporary |
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| -folder or the world folder. |
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| -The mod should be installed on the client. |
| 2 | +A Minecraft (Fabric) mod. When installed on the client, data packs put into the |
| 3 | +data pack folder will be available for selection during world creation as well |
| 4 | +as while paused in Singleplayer. When installed on the server, data packs put |
| 5 | +into the data pack folder will be copied to the active world when the server |
| 6 | +starts. |
6 | 7 |
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| -### How does it work? |
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| -It's very simple, all it does is copy the files and folders from the |
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| -installed_datapacks folder inside the game data directory to the temporary |
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| -folder for the datapack selector when creating the world. |
| 8 | +### Advantages |
| 9 | +On the client, this mod works with the ingame resource and data pack selector. |
| 10 | +While creating a world, or while paused in Singleplayer, you can choose which |
| 11 | +data packs to enable or disable with an interactive screen. |
11 | 12 |
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12 |
| -### Why should I use this over other "global datapack" mods? |
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| -This mod supports both compressed datapacks (.zip) and uncompressed datapacks |
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| -(folders), so you won't have trouble with multiple types of datapacks. You also |
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| -get to choose what datapacks to apply during world creation instead of having |
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| -all of the datapacks in the folder applied when you create the world. |
| 13 | +On the server, all that happens is that the data packs are copied from the |
| 14 | +mod's data pack folder to the world data pack folder whenever the server |
| 15 | +starts. If you are switching worlds or deleting them to regenerate often, all |
| 16 | +you will need to do is switch or delete the world, and the data packs will |
| 17 | +carry on if you leave the mod's folder intact. |
| 18 | + |
| 19 | +### Disadvantages |
| 20 | +This mod cannot keep data packs that require feature flags enabled or disabled. |
| 21 | +For example, if you did not create a world with the built-in bundle data pack |
| 22 | +enabled, and you enable the data pack with the mod, the data pack will only be |
| 23 | +temporarily enabled until you quit the world. |
17 | 24 |
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18 | 25 | ### Usage
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| -Step-by-step instructions to use this mod. |
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| -1. Insert your desired datapack(s) into .minecraft/installed_datapacks |
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| - 1. If you have started the game with this mod once, it should already be |
22 |
| - in the game+launcher data directory (.minecraft). |
| 26 | +#### Client |
| 27 | +1. Insert your desired data pack(s) into `datapacks` in the game's data folder |
| 28 | + 1. If you have started the game with this mod installed, it should already |
| 29 | + be present. |
23 | 30 | 2. Begin world creation
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24 | 31 | 1. In the game, click Singleplayer, then click Create New World.
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| -3. Manage datapacks |
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| - 1. Click the Data Packs button. If you've done everything correctly, the |
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| - datapacks will appear on the list on the left! |
| 32 | + 2. Alternatively, if you already have a world, open and pause the game. |
| 33 | +3. Manage data packs |
| 34 | + 1. Click the Data Packs button. On later versions, you may need to check |
| 35 | + the 'More' tab. |
| 36 | + 2. The data packs should be available on the selector! |
| 37 | +#### Server |
| 38 | +1. Insert your desired data pack(s) into `datapacks` in the server data folder. |
| 39 | + 1. This is probably the root, where eula.txt and server.properties are |
| 40 | + located. |
| 41 | +2. Start the server |
| 42 | + 1. The data packs will be copied to the active world. |
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