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Instead of release use retail |
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I cloned the repository in visual studio 2022, opened folder, selected file Classic-RBDOOM-3-BFG\neo\CMakeLists.txt
Then I selected preset for vusual studio 2022 (x64 release)
The folder Classic-RBDOOM-3-BFG\buildx64 appeared
In it I opened file DoomBFA.sln. There again I selected Release x64, selected DoomBFA on the right side of the Solution Browser and clicked "Build DoomBFA". An exe file appeared in the Classic-RBDOOM-3-BFG\buildx64\Release folder. I put this exe in the folder with Doom 3 bfg edition, where there were already other files from the previously installed Doom bfa version. Started my built exe-file and I see in Doom 3 menu item Dev. As if I built not release version, but debug. Although the file DoomBFA.exe is 25.9 mb.
I tried to select in solution browser first line and compile full sulution, but i see a lot of errors for achievments.obj, game64,dll
FYI - I'm not a programmer and don't understand much about it, and use visual studio sometimes to build different programs from github. Most of them build without errors and there you just need to click a couple of buttons. But here it's somehow complicated.
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