-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.js
More file actions
178 lines (149 loc) · 4.94 KB
/
server.js
File metadata and controls
178 lines (149 loc) · 4.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
var express = require("express");
var bodyParser = require("body-parser");
var logger = require("morgan");
var mongoose = require("mongoose");
var path = require("path");
//var passportOneSessionPerUser=require('passport-one-session-per-user');
var session = require("express-session");
const MongoStore = require('connect-mongo')(session);
var dotenv = require("dotenv");
var passport = require("passport");
var dbUser = require("./models/user.js");
var GameInterface = require("./game/gameInterface.js");
var LocalStrategy = require("passport-local").Strategy;
var bcrypt = require("bcrypt");
var gameInt;
// Load environmental variables from .env file
dotenv.load();
var Promise = require("bluebird");
var PORT = process.env.PORT || 8080;
mongoose.Promise = Promise;
// Initialize Express
var app = express();
// Use morgan and body parser with our app
app.use(logger("dev"));
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({extended: false}));
app.use(express.static(path.join(__dirname, "public/assets")));
app.set('views', path.join(__dirname, 'public/views'));
app.set('view engine', 'ejs');
//using connect-mongo for our ession store
// Basic usage
if(process.env.MONGODB_URI) {
app.use(session({
secret: 'hushhush',
resave: false,
saveUninitialized: true,
store: new MongoStore({
url: process.env.MONGODB_URI,
ttl: 14 * 24 * 60 * 60 // = 14 days. Default
})
}));
} else {
app.use(session({
secret: 'hushhush',
resave: false,
saveUninitialized: true,
store: new MongoStore({
url: 'mongodb://localhost/project3',
ttl: 14 * 24 * 60 * 60 // = 14 days. Default
})
}));
}
//passport setup
app.use(passport.initialize());
app.use(passport.session());
// passport.use(new passportOneSessionPerUser());
// app.use(passport.authenticate('passport-one-session-per-user'));
//adding app to http, since socket uses http to handle connections
var http = require('http').Server(app);
var io = require('socket.io')(http);
// Database configuration with mongoose
if(process.env.MONGODB_URI) {
mongoose.connect(process.env.MONGODB_URI);
} else {
mongoose.connect("mongodb://localhost/project3");
}
var db = mongoose.connection;
// Show any mongoose errors
db.on("error", function(error) {
console.log("Mongoose Error: ", error);
});
// Once logged in to the db through mongoose, log a success message
db.once("open", function() {
console.log("Mongoose connection successful.");
//if populate mongodb, wait for import script to finish then make the gameIntercae
//otherwise just make the gameInterface.
if(process.env.POPULATE_MONGODB && process.env.POPULATE_MONGODB==="true"){
//imported data from file into mongodb.
console.log("Repopulating MONGODB");
var importScript = require("./database/import_script.js");
importScript().then(()=>{
var importTeams = require("./database/make_premade_teams.js");
importTeams().then(()=>{
var makeUsers = require("./database/premade_users.js");
return makeUsers();
}).then(()=>{
gameInt= new GameInterface(http, io, false);
});
});
} else
gameInt= new GameInterface(http, io, false);
});
passport.use(new LocalStrategy({
usernameField: 'email',
passwordField: 'password',
passReqToCallback: true
}, function(req, username, password, done) {
//console.log("In autheitcate new local start thing"),
//console.log(req.body, username, password);
var loggedUser = {
email: username.toLowerCase().trim(),
password: password.trim()
};
dbUser.findOne({email: loggedUser.email}, function(error, data) {
if (error) {
console.log("Error, User not logged in");
return done(null, false, {message: "No account found, check email"});
}
if (!data) {
console.log("No data, User not logged in");
return done(null, false, {message: "No account found, check email"});
}
bcrypt.compare(loggedUser.password, data.hash, function(err, res) {
if(res===true){
console.log("User logged in!");
return done(null, data);
} else {
console.log("User not logged in");
return done(null, false, {message: "Incorrect Password"});
}
});
});
}));
// The searlize and deserialize user methods will allow us to get the user data once they are logged in.
passport.serializeUser(function(user, done) {
//console.log("When do we seriallize");
done(null, user);
});
passport.deserializeUser(function(user, done) {
//console.log("When do we deseriallize");
done(null, user);
});
app.use(function(err, req, res, next) {
res.status(err.status || 500);
//res.send(err)
res.render('error', {
message: err.message,
error: err
});
});
//Routes
var apiRoutes = require("./routes/apiRoutes.js");
var htmlRoutes = require("./routes/htmlRoutes.js");
app.use(apiRoutes);
app.use(htmlRoutes);
// Listen on port 3000, using http instead of app due to socket.io
http.listen(PORT, function() {
console.log("App running on port: "+PORT);
});