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Copy pathGame 6: Blackjack
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Game 6: Blackjack
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import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = False
score = 0
outcome = "Hit or Stand?"
sMessage = ""
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE,
[pos[0] + CARD_CENTER[0],
pos[1] + CARD_CENTER[1]],
CARD_SIZE)
def drawBack(self, canvas, pos):
card_loc = (CARD_BACK_CENTER[0], CARD_BACK_CENTER[1])
canvas.draw_image(card_back, card_loc, CARD_BACK_SIZE,
[pos[0] + CARD_BACK_CENTER[0] + 1,
pos[1] + CARD_BACK_CENTER[1] + 1],
CARD_BACK_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
sCards = ""
for card in self.cards:
sCards = sCards + str(card) + " "
return "Hand contains " + sCards.strip()
def add_card(self, card):
self.cards.append(card)
def get_value(self):
nValue = 0
bAce = False
for card in self.cards:
nValue += VALUES[card.get_rank()]
if card.get_rank() == 'A':
bAce = True
if bAce and nValue < 12:
nValue += 10
return nValue
def draw(self, canvas, pos):
for card in self.cards:
pos[0] = pos[0] + CARD_SIZE[0] + 20
card.draw(canvas, pos)
# define deck class
class Deck:
def __init__(self):
self.cards = []
for suit in SUITS:
for rank in RANKS:
self.cards.append(Card(suit, rank))
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
return self.cards.pop()
def __str__(self):
sCards = ""
for card in self.cards:
sCards = sCards + str(card) + " "
return "Deck contains " + sCards.strip()
#define event handlers for buttons
def deal():
global in_play, myDeck, hPlayer, hDealer, outcome, score, sPlayer, sDealer, sMessage
if in_play:
score -= 1
in_play = False
deal()
else:
myDeck = Deck()
hPlayer = Hand()
hDealer = Hand()
myDeck.shuffle()
hPlayer.add_card(myDeck.deal_card())
hPlayer.add_card(myDeck.deal_card())
hDealer.add_card(myDeck.deal_card())
hDealer.add_card(myDeck.deal_card())
outcome = "Hit or Stand?"
sPlayer = "Player"
sDealer = "Dealer"
sMessage = ""
in_play = True
def hit():
global in_play, myDeck, hPlayer, score, outcome, sPlayer, sMessage
if in_play:
if hPlayer.get_value() < 22:
hPlayer.add_card(myDeck.deal_card())
if hPlayer.get_value() > 21:
sPlayer = "Busted!"
sMessage = "You've busted! You loose!"
score -= 1
outcome = "New deal?"
in_play = False
def stand():
global in_play, hDealer, hPlayer, score, outcome, sDealer, sMessage
if in_play:
while (hDealer.get_value() < 17):
hDealer.add_card(myDeck.deal_card())
if hDealer.get_value() > 21:
sDealer = "Busted!"
sMessage = "Dealer busted! You win!"
score += 1
outcome = "New deal?"
in_play = False
elif hPlayer.get_value() > hDealer.get_value():
sMessage = "Your hand's stronger! You win!"
score += 1
outcome = "New deal?"
in_play = False
else:
sMessage = "Your hand's weaker! You loose!"
score -= 1
outcome = "New deal?"
in_play = False
# draw handler
def draw(canvas):
canvas.draw_text("Blackjack", (60, 100), 40, "Aqua")
lDealer = canvas.draw_text(sDealer, (60, 185), 33, "Black")
lPlayer = canvas.draw_text(sPlayer, (60, 385), 33, "Black")
lOutcome = canvas.draw_text(outcome, (250, 385), 33, "Black")
lMessage = canvas.draw_text(sMessage, (250, 185), 25, "Black")
lScore = canvas.draw_text("Score: " + str(score), (450, 100), 33, "Black")
hDealer.draw(canvas, [-65, 200])
hPlayer.draw(canvas, [-65, 400])
if in_play:
hDealer.cards[0].drawBack(canvas, [28, 200])
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
frame.start()
deal()