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This repository was archived by the owner on Oct 22, 2020. It is now read-only.
This repository was archived by the owner on Oct 22, 2020. It is now read-only.

Extension mechanism? #66

@kazimuth

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@kazimuth

I'm curious how RLSL handles vulkan extensions. For example, I'm interested in doing some GPGPU stuff with RLSL, which means I'd probably want to use e.g. vulkan subgroups for efficient sorts and stuff. Is there a way to opt-in to these extensions in a shader?

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