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backup.py
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61 lines (50 loc) · 1.88 KB
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i = 0
while i < 12:
##### This is one encounter #####
enemies = [orc, spider, wight, warg, easterling, chaosE, chaosD]
loot = encounter(
party, gil, enemies
) # important to equate party, to update HP values etc
party = loot[0]
gil = loot[1]
for member in party:
member.leveler(
loot[2]
) # change this multiplier to adjust xp rates but will not affect results screen
member.statter()
member.block = 0 # reset block states
print(f"{member.name} is level {member.lvl} and has {member.xp} EXP")
##################################
print("\nYour party continues south...\n")
###########################
party, gil, tents = shop(party, gil, tents)
campsite(party, tents)
i += 1
print(story.story3)
enemies = [orcCap]
loot = encounter(
party, gil, enemies
) # important to equate party, to update HP values etc
party = loot[0]
gil = loot[1]
for member in party:
member.leveler(
loot[2] * multi
) # change this multiplier to adjust xp rates but will not affect results screen
member.statter()
member.block = 0 # reset block states
print(f"{member.name} is level {member.lvl} and has {member.xp} EXP")
print(story.story4)
enemies = [watcher]
loot = encounter(
party, gil, enemies
) # important to equate party, to update HP values etc
party = loot[0]
gil = loot[1]
for member in party:
member.leveler(
loot[2] * multi
) # change this multiplier to adjust xp rates but will not affect results screen
member.statter()
member.block = 0 # reset block states
print(f"{member.name} is level {member.lvl} and has {member.xp} EXP")