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Copy pathbowser_flame.h
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99 lines (50 loc) · 5.24 KB
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#pragma once
#include "sm64.h"
#include "bowser_flame/geo.h"
static const ALIGN_ASSET(2) char flame_seg6_texture_06000000[] = "__OTR__actors/bowser_flame/bowser_flame_0";
static const ALIGN_ASSET(2) char flame_seg6_texture_06001000[] = "__OTR__actors/bowser_flame/bowser_flame_1";
static const ALIGN_ASSET(2) char flame_seg6_texture_06002000[] = "__OTR__actors/bowser_flame/bowser_flame_2";
static const ALIGN_ASSET(2) char flame_seg6_texture_06003000[] = "__OTR__actors/bowser_flame/bowser_flame_3";
static const ALIGN_ASSET(2) char flame_seg6_texture_06004000[] = "__OTR__actors/bowser_flame/bowser_flame_4";
static const ALIGN_ASSET(2) char flame_seg6_texture_06005000[] = "__OTR__actors/bowser_flame/bowser_flame_5";
static const ALIGN_ASSET(2) char flame_seg6_texture_06006000[] = "__OTR__actors/bowser_flame/bowser_flame_6";
static const ALIGN_ASSET(2) char flame_seg6_texture_06007000[] = "__OTR__actors/bowser_flame/bowser_flame_7";
static const ALIGN_ASSET(2) char flame_seg6_texture_06008000[] = "__OTR__actors/bowser_flame/bowser_flame_8";
static const ALIGN_ASSET(2) char flame_seg6_texture_06009000[] = "__OTR__actors/bowser_flame/bowser_flame_9";
static const ALIGN_ASSET(2) char flame_seg6_texture_0600A000[] = "__OTR__actors/bowser_flame/bowser_flame_10";
static const ALIGN_ASSET(2) char flame_seg6_texture_0600B000[] = "__OTR__actors/bowser_flame/bowser_flame_11";
static const ALIGN_ASSET(2) char flame_seg6_texture_0600C000[] = "__OTR__actors/bowser_flame/bowser_flame_12";
static const ALIGN_ASSET(2) char flame_seg6_texture_0600D000[] = "__OTR__actors/bowser_flame/bowser_flame_13";
static const ALIGN_ASSET(2) char flame_seg6_texture_0600E000[] = "__OTR__actors/bowser_flame/bowser_flame_14";
static const ALIGN_ASSET(2) char flame_seg6_texture_0600F000[] = "__OTR__actors/bowser_flame/bowser_flame_15";
static const ALIGN_ASSET(2) char flame_seg6_texture_06010000[] = "__OTR__actors/bowser_flame/bowser_flame_16";
static const ALIGN_ASSET(2) char flame_seg6_texture_06011000[] = "__OTR__actors/bowser_flame/bowser_flame_17";
static const ALIGN_ASSET(2) char flame_seg6_texture_06012000[] = "__OTR__actors/bowser_flame/bowser_flame_18";
static const ALIGN_ASSET(2) char flame_seg6_texture_06013000[] = "__OTR__actors/bowser_flame/bowser_flame_19";
static const ALIGN_ASSET(2) char flame_seg6_texture_06014000[] = "__OTR__actors/bowser_flame/bowser_flame_20";
static const ALIGN_ASSET(2) char flame_seg6_texture_06015000[] = "__OTR__actors/bowser_flame/bowser_flame_21";
static const ALIGN_ASSET(2) char flame_seg6_texture_06016000[] = "__OTR__actors/bowser_flame/bowser_flame_22";
static const ALIGN_ASSET(2) char flame_seg6_texture_06017000[] = "__OTR__actors/bowser_flame/bowser_flame_23";
static const ALIGN_ASSET(2) char flame_seg6_texture_06018000[] = "__OTR__actors/bowser_flame/bowser_flame_24";
static const ALIGN_ASSET(2) char flame_seg6_texture_06019000[] = "__OTR__actors/bowser_flame/bowser_flame_25";
static const ALIGN_ASSET(2) char flame_seg6_texture_0601A000[] = "__OTR__actors/bowser_flame/bowser_flame_26";
static const ALIGN_ASSET(2) char flame_seg6_texture_0601B000[] = "__OTR__actors/bowser_flame/bowser_flame_27";
static const ALIGN_ASSET(2) char flame_seg6_vertex_0601C000[] = "__OTR__actors/bowser_flame/flame_seg6_vertex_0601C000";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C080[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C080";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C0B0[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C0B0";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C0C8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C0C8";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C0E0[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C0E0";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C108[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C108";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C1A8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C1A8";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C248[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C248";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C2E8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C2E8";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C388[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C388";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C428[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C428";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C4C8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C4C8";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C568[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C568";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C608[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C608";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C6A8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C6A8";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C748[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C748";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C7E8[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C7E8";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C888[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C888";
static const ALIGN_ASSET(2) char flame_seg6_dl_0601C928[] = "__OTR__actors/bowser_flame/flame_seg6_dl_0601C928";