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Fan.cpp
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457 lines (386 loc) · 9.9 KB
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#include <windows.h>
#include <gl/GL.h>
#include<math.h>
#include <gl/GLU.h>
#define WIN_WIDTH 800
#define WIN_HEIGHT 800
#define PI 3.1415926535898f
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glu32.lib")
//Prototype Of WndProc() declared Globally
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
//Global variable declarations
HWND ghwnd = NULL;
HDC ghdc = NULL;
HGLRC ghrc = NULL;
DWORD dwStyle;
WINDOWPLACEMENT wpPrev = { sizeof(WINDOWPLACEMENT) };
bool gbActiveWindow = false;
bool gbEscapeKeyIsPressed = false;
bool gbFullscreen = false;
GLfloat gfCubeAngle = 0.0f;
GLfloat bladeRotationSpeed = 360.0f, fanSwing = -145.0f, dir = 0.02f;
GLUquadric *quadric = NULL;
//main()
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int iCmdShow)
{
//function prototype
void initialize(void);
void display(void);
void uninitialize(void);
void rotateFan(void);
//variable declaration
WNDCLASSEX wndclass;
HWND hwnd;
MSG msg;
TCHAR szClassName[] = TEXT("RTROGL");
bool bDone = false;
//code
//initializing members of struct WNDCLASSEX
wndclass.cbSize = sizeof(WNDCLASSEX);
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wndclass.lpfnWndProc = WndProc;
wndclass.lpszClassName = szClassName;
wndclass.lpszMenuName = NULL;
//Registering Class
RegisterClassEx(&wndclass);
//Create Window
hwnd = CreateWindowEx(WS_EX_APPWINDOW,
szClassName,
TEXT("OpenGL Fixed Function Pipeline Using Native Windowing : Fan"),
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE,
0,
0,
WIN_WIDTH,
WIN_HEIGHT,
NULL,
NULL,
hInstance,
NULL);
ghwnd = hwnd;
//initialize
initialize();
ShowWindow(hwnd, SW_SHOW);
SetForegroundWindow(hwnd);
SetFocus(hwnd);
//Message Loop
while (bDone == false)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
bDone = true;
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (gbActiveWindow == true)
{
if (gbEscapeKeyIsPressed == true)
bDone = true;
rotateFan();
// render
display();
}
}
}
uninitialize();
return((int)msg.wParam);
}
//WndProc()
LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
//function prototype
void resize(int, int);
void ToggleFullscreen(void);
void uninitialize(void);
//code
switch (iMsg)
{
case WM_ACTIVATE:
if (HIWORD(wParam) == 0)
gbActiveWindow = true;
else
gbActiveWindow = false;
break;
case WM_ERASEBKGND:
return(0);
case WM_SIZE:
resize(LOWORD(lParam), HIWORD(lParam));
break;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
gbEscapeKeyIsPressed = true;
break;
case 0x46: //for 'f' or 'F'
if (gbFullscreen == false)
{
ToggleFullscreen();
gbFullscreen = true;
}
else
{
ToggleFullscreen();
gbFullscreen = false;
}
break;
default:
break;
}
break;
case WM_LBUTTONDOWN:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
break;
}
return(DefWindowProc(hwnd, iMsg, wParam, lParam));
}
void ToggleFullscreen(void)
{
//variable declarations
MONITORINFO mi;
//code
if (gbFullscreen == false)
{
dwStyle = GetWindowLong(ghwnd, GWL_STYLE);
if (dwStyle & WS_OVERLAPPEDWINDOW)
{
mi = { sizeof(MONITORINFO) };
if (GetWindowPlacement(ghwnd, &wpPrev) && GetMonitorInfo(MonitorFromWindow(ghwnd, MONITORINFOF_PRIMARY), &mi))
{
SetWindowLong(ghwnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(ghwnd, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_NOZORDER | SWP_FRAMECHANGED);
}
}
ShowCursor(FALSE);
}
else
{
//code
SetWindowLong(ghwnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW);
SetWindowPlacement(ghwnd, &wpPrev);
SetWindowPos(ghwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_FRAMECHANGED);
ShowCursor(TRUE);
}
}
void initialize(void)
{
//function prototypes
void resize(int, int);
//variable declarations
PIXELFORMATDESCRIPTOR pfd;
int iPixelFormatIndex;
//code
ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
//Initialization of structure 'PIXELFORMATDESCRIPTOR'
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cRedBits = 8;
pfd.cGreenBits = 8;
pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 32;
ghdc = GetDC(ghwnd);
iPixelFormatIndex = ChoosePixelFormat(ghdc, &pfd);
if (iPixelFormatIndex == 0)
{
ReleaseDC(ghwnd, ghdc);
ghdc = NULL;
}
if (SetPixelFormat(ghdc, iPixelFormatIndex, &pfd) == FALSE)
{
ReleaseDC(ghwnd, ghdc);
ghdc = NULL;
}
ghrc = wglCreateContext(ghdc);
if (ghrc == NULL)
{
ReleaseDC(ghwnd, ghdc);
ghdc = NULL;
}
if (wglMakeCurrent(ghdc, ghrc) == FALSE)
{
wglDeleteContext(ghrc);
ghrc = NULL;
ReleaseDC(ghwnd, ghdc);
ghdc = NULL;
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f); // set depth buffer
glEnable(GL_DEPTH_TEST); // enable depth testing
glDepthFunc(GL_LEQUAL); // type of depth testing
resize(WIN_WIDTH, WIN_HEIGHT);
}
void display(void)
{
//code
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glMatrixMode(GL_MODELVIEW); // select modelview matrix
glLoadIdentity(); // reset current modelview matrix
glTranslatef(0.0f, 8.5f, -24.0f);
glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
glScalef(25.0f, 25.0f, 25.0f);
glBegin(GL_QUADS);
//right face
glColor3f(0.25f, 0.25f, 0.25f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glColor3f(0.84f, 0.85f, 0.85f);
glVertex3f(1.0f, 1.0f, 1.0f);
//back face
glColor3f(0.7f, 0.7f, 0.7f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glColor3f(0.3f, 0.3f, 0.3f);
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
//bottom face
glColor3f(0.3f, 0.3f, 0.3f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glEnd();
glMatrixMode(GL_MODELVIEW); // select modelview matrix
glLoadIdentity(); // reset current modelview matrix
glPushMatrix();
// view transformation
glTranslatef(0.0f, -1.7f, -20.0f);
glPushMatrix();
//rotar stand
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glTranslatef(0.0f, -3.0f, 0.0f);
quadric = gluNewQuadric();
glColor3f(0.75f, 0.75f, 0.75f);
gluCylinder(quadric, 0.25f, 0.25f, 6.0f, 20, 20);
glPopMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
//base disk
glPushMatrix();
glTranslatef(0.0f, -5.0f, 0.0f);
glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
quadric = gluNewQuadric();
glColor3f(0.75f, 0.75f, 0.75f);
gluDisk(quadric, 0.0f, 2.0f, 20, 20);
glPopMatrix();
//rotar
glPushMatrix();
glTranslatef(0.0f, 0.5f, -1.3f);
glRotatef((GLfloat)fanSwing, 0.0f, 1.0f, 0.0f);
glScalef(1.0f, 1.0f, 2.0f);
quadric = gluNewQuadric();
glColor3f(0.8f, 0.8f, 0.8f);
gluSphere(quadric, 0.5, 10, 10);
glPopMatrix();
glTranslatef(0.05f, 1.1f, 10.0f);
glRotatef((GLfloat)fanSwing, 0.0f, 1.0f, 0.0f);
glTranslatef(0.05f, 0.0f, 0.0f);
glPushMatrix();
//1st blade
glRotatef(bladeRotationSpeed + 45.0f, 0.0f, 0.0f, 1.0f);
glTranslatef(0.55f, 0.0f, 0.0f);
glScalef(0.7f, 0.7f, 0.0f);
quadric = gluNewQuadric();
glColor3f(0.0, 0.74f, 1.0f);
gluSphere(quadric, 0.5, 10, 10);
glPopMatrix();
//2nd blade
glPushMatrix();
glRotatef(bladeRotationSpeed + 135.0f, 0.0f, 0.0f, 1.0f);
glTranslatef(0.55f, 0.0f, 0.0f);
glScalef(0.7f, 0.7f, 0.0f);
quadric = gluNewQuadric();
glColor3f(0.0, 0.74f, 1.0f);
gluSphere(quadric, 0.5, 10, 10);
glPopMatrix();
//3rd blade
glPushMatrix();
glRotatef(bladeRotationSpeed + 225.0f, 0.0f, 0.0f, 1.0f);
glTranslatef(0.55f, 0.0f, 0.0f);
glScalef(0.7f, 0.7f, 0.0f);
quadric = gluNewQuadric();
glColor3f(0.0, 0.74f, 1.0f);
gluSphere(quadric, 0.5, 10, 10);
glPopMatrix();
//4th blade
glPushMatrix();
glRotatef(bladeRotationSpeed + 315.0f, 0.0f, 0.0f, 1.0f);
glTranslatef(0.55f, 0.0f, 0.0f);
glScalef(0.7f, 0.7f, 0.0f);
quadric = gluNewQuadric();
glColor3f(0.0, 0.74f, 1.0f);
gluSphere(quadric, 0.5, 10, 10);
glPopMatrix();
//mesh cover
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glScalef(0.5f, 0.5f, 0.1f);
quadric = gluNewQuadric();
glColor3f(0.9f, 0.9f, 0.9f);
gluSphere(quadric, 2.3, 20, 20);
glPopMatrix();
SwapBuffers(ghdc);
}
void rotateFan(void) {
bladeRotationSpeed = (bladeRotationSpeed - 0.5f);
if (bladeRotationSpeed <= 0.0f)
bladeRotationSpeed = 360.0f;
fanSwing = fanSwing + dir;
/*if (fanSwing >= 360.0f)
fanSwing = 0.0f;*/
if (fanSwing <= -210.0f)
dir = 0.01f;
if (fanSwing >= -145.0f)
dir = -0.01f;
}
void resize(int width, int height)
{
//code
if (height == 0)
height = 1;
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
glMatrixMode(GL_PROJECTION); // select projection matrix
glLoadIdentity(); // reset projection matrix
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f); // calculate the aspect ratio of the view
}
void uninitialize(void)
{
//UNINITIALIZATION CODE
if (gbFullscreen == true)
{
dwStyle = GetWindowLong(ghwnd, GWL_STYLE);
SetWindowLong(ghwnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW);
SetWindowPlacement(ghwnd, &wpPrev);
SetWindowPos(ghwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_FRAMECHANGED);
ShowCursor(TRUE);
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ghrc);
ghrc = NULL;
ReleaseDC(ghwnd, ghdc);
ghdc = NULL;
DestroyWindow(ghwnd);
ghwnd = NULL;
gluDeleteQuadric(quadric);
}