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app.js
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80 lines (66 loc) · 2.1 KB
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let gameSeq = []
let userSeq = []
let btns = ["yellow", "red", "purple", "green"]
let started = false;
let level = 0;
//step-1: kase bhi keypress karva thi game should start, level 1 should appear in h2, random box should flash
document.addEventListener("keypress", function(){
if(started==false){
console.log("game is started");
started = true;
}
levelUp();
})
let h2 = document.querySelector("h2");
function btnFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
}, 250)
}
function levelUp(){
userSeq=[]; //reset after every level up
level++;
h2.innerText = `Level ${level}`;
//random button flash
let randIdx = Math.floor(Math.random()*4) //random idx from 0-3
let randCol = btns[randIdx];
let randbtn = document.querySelector(`.${randCol}`)
gameSeq.push(randCol);
btnFlash(randbtn)
}
//step-2 - user button press and user button press karva par flash and checking both arrays
let allBtns = document.querySelectorAll(".btn");
function btnPress(){
let btn = this; //je press thayu
btnFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor)
checkAns(userSeq.length-1)
}
for(btn of allBtns){
btn.addEventListener("click", btnPress)
}
function checkAns(idx){
console.log(gameSeq);
// console.log(userSeq);
if(userSeq[idx]==gameSeq[idx]){ //2 cases - we are somewhere in the middle(d0 nothing) or we are checking the last element(banev arrays ni same length)
if(userSeq.length==gameSeq.length){
setTimeout(levelUp, 1000);
}
}
else{
h2.innerHTML = `Game Over! Your score was <b>${level}</b> <br>Press any key to start`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor = "white";
}, 150);
reset();
}
}
function reset(){
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}