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<linker>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Localization.Locale" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
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<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Object" preserve="all" />
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</assembly>
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</linker>

Assets/AddressableAssetsData/link.xml.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Assets/MATE ENGINE - Shaders/jp.lilxyzw.liltoon-1.8.5/Shader/ltspass_opaque.shader

Lines changed: 3 additions & 89 deletions
Original file line numberDiff line numberDiff line change
@@ -673,108 +673,20 @@ Shader "Hidden/ltspass_opaque"
673673
SubShader
674674
{
675675
HLSLINCLUDE
676-
#define LIL_FEATURE_ANIMATE_MAIN_UV
677676
#define LIL_FEATURE_MAIN_TONE_CORRECTION
678-
#define LIL_FEATURE_MAIN_GRADATION_MAP
679-
#define LIL_FEATURE_MAIN2ND
680-
#define LIL_FEATURE_MAIN3RD
681-
#define LIL_FEATURE_DECAL
682-
#define LIL_FEATURE_ANIMATE_DECAL
683-
#define LIL_FEATURE_LAYER_DISSOLVE
684677
#define LIL_FEATURE_ALPHAMASK
685678
#define LIL_FEATURE_SHADOW
686-
#define LIL_FEATURE_RECEIVE_SHADOW
687-
#define LIL_FEATURE_SHADOW_3RD
688-
#define LIL_FEATURE_SHADOW_LUT
689-
#define LIL_FEATURE_RIMSHADE
690679
#define LIL_FEATURE_EMISSION_1ST
691-
#define LIL_FEATURE_EMISSION_2ND
692-
#define LIL_FEATURE_ANIMATE_EMISSION_UV
693-
#define LIL_FEATURE_ANIMATE_EMISSION_MASK_UV
694-
#define LIL_FEATURE_EMISSION_GRADATION
695680
#define LIL_FEATURE_NORMAL_1ST
696-
#define LIL_FEATURE_NORMAL_2ND
697-
#define LIL_FEATURE_ANISOTROPY
698681
#define LIL_FEATURE_REFLECTION
699-
#define LIL_FEATURE_MATCAP
700-
#define LIL_FEATURE_MATCAP_2ND
701682
#define LIL_FEATURE_RIMLIGHT
702-
#define LIL_FEATURE_RIMLIGHT_DIRECTION
703-
#define LIL_FEATURE_GLITTER
704-
#define LIL_FEATURE_BACKLIGHT
705-
#define LIL_FEATURE_PARALLAX
706-
#define LIL_FEATURE_POM
707-
#define LIL_FEATURE_DISTANCE_FADE
708-
#define LIL_FEATURE_AUDIOLINK
709-
#define LIL_FEATURE_AUDIOLINK_VERTEX
710-
#define LIL_FEATURE_AUDIOLINK_LOCAL
711-
#define LIL_FEATURE_DISSOLVE
712-
#define LIL_FEATURE_DITHER
713-
#define LIL_FEATURE_IDMASK
714-
#define LIL_FEATURE_UDIMDISCARD
715-
#define LIL_FEATURE_OUTLINE_TONE_CORRECTION
716-
#define LIL_FEATURE_OUTLINE_RECEIVE_SHADOW
717-
#define LIL_FEATURE_ANIMATE_OUTLINE_UV
718-
#define LIL_FEATURE_FUR_COLLISION
719-
#define LIL_FEATURE_MainGradationTex
720-
#define LIL_FEATURE_MainColorAdjustMask
721-
#define LIL_FEATURE_Main2ndTex
722-
#define LIL_FEATURE_Main2ndBlendMask
723-
#define LIL_FEATURE_Main2ndDissolveMask
724-
#define LIL_FEATURE_Main2ndDissolveNoiseMask
725-
#define LIL_FEATURE_Main3rdTex
726-
#define LIL_FEATURE_Main3rdBlendMask
727-
#define LIL_FEATURE_Main3rdDissolveMask
728-
#define LIL_FEATURE_Main3rdDissolveNoiseMask
729683
#define LIL_FEATURE_AlphaMask
730684
#define LIL_FEATURE_BumpMap
731-
#define LIL_FEATURE_Bump2ndMap
732-
#define LIL_FEATURE_Bump2ndScaleMask
733-
#define LIL_FEATURE_AnisotropyTangentMap
734-
#define LIL_FEATURE_AnisotropyScaleMask
735-
#define LIL_FEATURE_AnisotropyShiftNoiseMask
736-
#define LIL_FEATURE_ShadowBorderMask
737-
#define LIL_FEATURE_ShadowBlurMask
738-
#define LIL_FEATURE_ShadowStrengthMask
739-
#define LIL_FEATURE_ShadowColorTex
740-
#define LIL_FEATURE_Shadow2ndColorTex
741-
#define LIL_FEATURE_Shadow3rdColorTex
742-
#define LIL_FEATURE_RimShadeMask
743-
#define LIL_FEATURE_BacklightColorTex
744-
#define LIL_FEATURE_SmoothnessTex
745-
#define LIL_FEATURE_MetallicGlossMap
746-
#define LIL_FEATURE_ReflectionColorTex
747-
#define LIL_FEATURE_ReflectionCubeTex
748-
#define LIL_FEATURE_MatCapTex
749-
#define LIL_FEATURE_MatCapBlendMask
750-
#define LIL_FEATURE_MatCapBumpMap
751-
#define LIL_FEATURE_MatCap2ndTex
752-
#define LIL_FEATURE_MatCap2ndBlendMask
753-
#define LIL_FEATURE_MatCap2ndBumpMap
754-
#define LIL_FEATURE_RimColorTex
755-
#define LIL_FEATURE_GlitterColorTex
756-
#define LIL_FEATURE_GlitterShapeTex
757685
#define LIL_FEATURE_EmissionMap
758686
#define LIL_FEATURE_EmissionBlendMask
759-
#define LIL_FEATURE_EmissionGradTex
760-
#define LIL_FEATURE_Emission2ndMap
761-
#define LIL_FEATURE_Emission2ndBlendMask
762-
#define LIL_FEATURE_Emission2ndGradTex
763-
#define LIL_FEATURE_ParallaxMap
764-
#define LIL_FEATURE_AudioLinkMask
765-
#define LIL_FEATURE_AudioLinkLocalMap
766-
#define LIL_FEATURE_DissolveMask
767-
#define LIL_FEATURE_DissolveNoiseMask
768-
#define LIL_FEATURE_OutlineTex
769-
#define LIL_FEATURE_OutlineWidthMask
770-
#define LIL_FEATURE_OutlineVectorTex
771-
#define LIL_FEATURE_FurNoiseMask
772-
#define LIL_FEATURE_FurMask
773-
#define LIL_FEATURE_FurLengthMask
774-
#define LIL_FEATURE_FurVectorTex
775687
#define LIL_OPTIMIZE_APPLY_SHADOW_FA
776688
#define LIL_OPTIMIZE_USE_FORWARDADD
777-
#define LIL_OPTIMIZE_USE_VERTEXLIGHT
689+
#pragma skip_variants VERTEXLIGHT_ON LIGHTPROBE_SH
778690
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
779691
#pragma target 3.5
780692
#pragma fragmentoption ARB_precision_hint_fastest
@@ -822,6 +734,7 @@ Shader "Hidden/ltspass_opaque"
822734
#pragma multi_compile_vertex _ FOG_LINEAR FOG_EXP FOG_EXP2
823735
#pragma multi_compile_instancing
824736
#define LIL_PASS_FORWARD
737+
#pragma skip_variants SHADOWS_SCREEN _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHT_SHADOWS SCREEN_SPACE_SHADOWS_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH
825738

826739
//----------------------------------------------------------------------------------------------------------------------
827740
// Pass
@@ -870,6 +783,7 @@ Shader "Hidden/ltspass_opaque"
870783
#pragma multi_compile_vertex _ FOG_LINEAR FOG_EXP FOG_EXP2
871784
#pragma multi_compile_instancing
872785
#define LIL_PASS_FORWARD
786+
#pragma skip_variants SHADOWS_SCREEN _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHT_SHADOWS SCREEN_SPACE_SHADOWS_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH
873787

874788
//----------------------------------------------------------------------------------------------------------------------
875789
// Pass

Assets/MATE ENGINE - Shaders/jp.lilxyzw.liltoon-1.8.5/Shader/ltspass_transparent.shader

Lines changed: 4 additions & 89 deletions
Original file line numberDiff line numberDiff line change
@@ -706,108 +706,20 @@ Shader "Hidden/ltspass_transparent"
706706
SubShader
707707
{
708708
HLSLINCLUDE
709-
#define LIL_FEATURE_ANIMATE_MAIN_UV
710709
#define LIL_FEATURE_MAIN_TONE_CORRECTION
711-
#define LIL_FEATURE_MAIN_GRADATION_MAP
712-
#define LIL_FEATURE_MAIN2ND
713-
#define LIL_FEATURE_MAIN3RD
714-
#define LIL_FEATURE_DECAL
715-
#define LIL_FEATURE_ANIMATE_DECAL
716-
#define LIL_FEATURE_LAYER_DISSOLVE
717710
#define LIL_FEATURE_ALPHAMASK
718711
#define LIL_FEATURE_SHADOW
719-
#define LIL_FEATURE_RECEIVE_SHADOW
720-
#define LIL_FEATURE_SHADOW_3RD
721-
#define LIL_FEATURE_SHADOW_LUT
722-
#define LIL_FEATURE_RIMSHADE
723712
#define LIL_FEATURE_EMISSION_1ST
724-
#define LIL_FEATURE_EMISSION_2ND
725-
#define LIL_FEATURE_ANIMATE_EMISSION_UV
726-
#define LIL_FEATURE_ANIMATE_EMISSION_MASK_UV
727-
#define LIL_FEATURE_EMISSION_GRADATION
728713
#define LIL_FEATURE_NORMAL_1ST
729-
#define LIL_FEATURE_NORMAL_2ND
730-
#define LIL_FEATURE_ANISOTROPY
731714
#define LIL_FEATURE_REFLECTION
732-
#define LIL_FEATURE_MATCAP
733-
#define LIL_FEATURE_MATCAP_2ND
734715
#define LIL_FEATURE_RIMLIGHT
735-
#define LIL_FEATURE_RIMLIGHT_DIRECTION
736-
#define LIL_FEATURE_GLITTER
737-
#define LIL_FEATURE_BACKLIGHT
738-
#define LIL_FEATURE_PARALLAX
739-
#define LIL_FEATURE_POM
740-
#define LIL_FEATURE_DISTANCE_FADE
741-
#define LIL_FEATURE_AUDIOLINK
742-
#define LIL_FEATURE_AUDIOLINK_VERTEX
743-
#define LIL_FEATURE_AUDIOLINK_LOCAL
744-
#define LIL_FEATURE_DISSOLVE
745-
#define LIL_FEATURE_DITHER
746-
#define LIL_FEATURE_IDMASK
747-
#define LIL_FEATURE_UDIMDISCARD
748-
#define LIL_FEATURE_OUTLINE_TONE_CORRECTION
749-
#define LIL_FEATURE_OUTLINE_RECEIVE_SHADOW
750-
#define LIL_FEATURE_ANIMATE_OUTLINE_UV
751-
#define LIL_FEATURE_FUR_COLLISION
752-
#define LIL_FEATURE_MainGradationTex
753-
#define LIL_FEATURE_MainColorAdjustMask
754-
#define LIL_FEATURE_Main2ndTex
755-
#define LIL_FEATURE_Main2ndBlendMask
756-
#define LIL_FEATURE_Main2ndDissolveMask
757-
#define LIL_FEATURE_Main2ndDissolveNoiseMask
758-
#define LIL_FEATURE_Main3rdTex
759-
#define LIL_FEATURE_Main3rdBlendMask
760-
#define LIL_FEATURE_Main3rdDissolveMask
761-
#define LIL_FEATURE_Main3rdDissolveNoiseMask
762716
#define LIL_FEATURE_AlphaMask
763717
#define LIL_FEATURE_BumpMap
764-
#define LIL_FEATURE_Bump2ndMap
765-
#define LIL_FEATURE_Bump2ndScaleMask
766-
#define LIL_FEATURE_AnisotropyTangentMap
767-
#define LIL_FEATURE_AnisotropyScaleMask
768-
#define LIL_FEATURE_AnisotropyShiftNoiseMask
769-
#define LIL_FEATURE_ShadowBorderMask
770-
#define LIL_FEATURE_ShadowBlurMask
771-
#define LIL_FEATURE_ShadowStrengthMask
772-
#define LIL_FEATURE_ShadowColorTex
773-
#define LIL_FEATURE_Shadow2ndColorTex
774-
#define LIL_FEATURE_Shadow3rdColorTex
775-
#define LIL_FEATURE_RimShadeMask
776-
#define LIL_FEATURE_BacklightColorTex
777-
#define LIL_FEATURE_SmoothnessTex
778-
#define LIL_FEATURE_MetallicGlossMap
779-
#define LIL_FEATURE_ReflectionColorTex
780-
#define LIL_FEATURE_ReflectionCubeTex
781-
#define LIL_FEATURE_MatCapTex
782-
#define LIL_FEATURE_MatCapBlendMask
783-
#define LIL_FEATURE_MatCapBumpMap
784-
#define LIL_FEATURE_MatCap2ndTex
785-
#define LIL_FEATURE_MatCap2ndBlendMask
786-
#define LIL_FEATURE_MatCap2ndBumpMap
787-
#define LIL_FEATURE_RimColorTex
788-
#define LIL_FEATURE_GlitterColorTex
789-
#define LIL_FEATURE_GlitterShapeTex
790718
#define LIL_FEATURE_EmissionMap
791719
#define LIL_FEATURE_EmissionBlendMask
792-
#define LIL_FEATURE_EmissionGradTex
793-
#define LIL_FEATURE_Emission2ndMap
794-
#define LIL_FEATURE_Emission2ndBlendMask
795-
#define LIL_FEATURE_Emission2ndGradTex
796-
#define LIL_FEATURE_ParallaxMap
797-
#define LIL_FEATURE_AudioLinkMask
798-
#define LIL_FEATURE_AudioLinkLocalMap
799-
#define LIL_FEATURE_DissolveMask
800-
#define LIL_FEATURE_DissolveNoiseMask
801-
#define LIL_FEATURE_OutlineTex
802-
#define LIL_FEATURE_OutlineWidthMask
803-
#define LIL_FEATURE_OutlineVectorTex
804-
#define LIL_FEATURE_FurNoiseMask
805-
#define LIL_FEATURE_FurMask
806-
#define LIL_FEATURE_FurLengthMask
807-
#define LIL_FEATURE_FurVectorTex
808720
#define LIL_OPTIMIZE_APPLY_SHADOW_FA
809721
#define LIL_OPTIMIZE_USE_FORWARDADD
810-
#define LIL_OPTIMIZE_USE_VERTEXLIGHT
722+
#pragma skip_variants VERTEXLIGHT_ON LIGHTPROBE_SH
811723
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
812724
#pragma target 3.5
813725
#pragma fragmentoption ARB_precision_hint_fastest
@@ -855,6 +767,7 @@ Shader "Hidden/ltspass_transparent"
855767
#pragma multi_compile_vertex _ FOG_LINEAR FOG_EXP FOG_EXP2
856768
#pragma multi_compile_instancing
857769
#define LIL_PASS_FORWARD
770+
#pragma skip_variants SHADOWS_SCREEN _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHT_SHADOWS SCREEN_SPACE_SHADOWS_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH
858771

859772
//----------------------------------------------------------------------------------------------------------------------
860773
// Pass
@@ -904,6 +817,7 @@ Shader "Hidden/ltspass_transparent"
904817
#pragma multi_compile_vertex _ FOG_LINEAR FOG_EXP FOG_EXP2
905818
#pragma multi_compile_instancing
906819
#define LIL_PASS_FORWARD
820+
#pragma skip_variants SHADOWS_SCREEN _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHT_SHADOWS SCREEN_SPACE_SHADOWS_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH
907821

908822
//----------------------------------------------------------------------------------------------------------------------
909823
// Pass
@@ -952,6 +866,7 @@ Shader "Hidden/ltspass_transparent"
952866
#pragma multi_compile_vertex _ FOG_LINEAR FOG_EXP FOG_EXP2
953867
#pragma multi_compile_instancing
954868
#define LIL_PASS_FORWARD
869+
#pragma skip_variants SHADOWS_SCREEN _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHT_SHADOWS SCREEN_SPACE_SHADOWS_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH
955870

956871
//----------------------------------------------------------------------------------------------------------------------
957872
// Pass
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@@ -0,0 +1 @@
1+
{"TestSuite":"","Date":0,"Player":{"Development":false,"ScreenWidth":0,"ScreenHeight":0,"ScreenRefreshRate":0,"Fullscreen":false,"Vsync":0,"AntiAliasing":0,"Batchmode":false,"RenderThreadingMode":"GraphicsJobs","GpuSkinning":true,"Platform":"","ColorSpace":"","AnisotropicFiltering":"","BlendWeights":"","GraphicsApi":"","ScriptingBackend":"Mono2x","AndroidTargetSdkVersion":"AndroidApiLevelAuto","AndroidBuildSystem":"Gradle","BuildTarget":"StandaloneLinux64","StereoRenderingPath":"MultiPass"},"Hardware":{"OperatingSystem":"","DeviceModel":"","DeviceName":"","ProcessorType":"","ProcessorCount":0,"GraphicsDeviceName":"","SystemMemorySizeMB":0},"Editor":{"Version":"6000.2.6f2","Branch":"6000.2/respin/6000.2.6f2-cc51a95c03","Changeset":"4a4dcaec6541","Date":1758112816},"Dependencies":["com.unity.2d.sprite@1.0.0","com.unity.collab-proxy@2.9.3","com.unity.feature.development@1.0.2","com.unity.localization@1.5.8","com.unity.memoryprofiler@1.1.9","com.unity.multiplayer.center@1.0.0","com.unity.postprocessing@3.5.1","com.unity.timeline@1.8.9","com.unity.toolchain.linux-x86_64@2.0.11","com.unity.toolchain.win-x86_64-linux-x86_64@2.0.10","com.unity.ugui@2.0.0","com.unity.visualscripting@1.9.7","com.unity.modules.accessibility@1.0.0","com.unity.modules.ai@1.0.0","com.unity.modules.androidjni@1.0.0","com.unity.modules.animation@1.0.0","com.unity.modules.assetbundle@1.0.0","com.unity.modules.audio@1.0.0","com.unity.modules.cloth@1.0.0","com.unity.modules.director@1.0.0","com.unity.modules.imageconversion@1.0.0","com.unity.modules.imgui@1.0.0","com.unity.modules.jsonserialize@1.0.0","com.unity.modules.particlesystem@1.0.0","com.unity.modules.physics@1.0.0","com.unity.modules.physics2d@1.0.0","com.unity.modules.screencapture@1.0.0","com.unity.modules.terrain@1.0.0","com.unity.modules.terrainphysics@1.0.0","com.unity.modules.tilemap@1.0.0","com.unity.modules.ui@1.0.0","com.unity.modules.uielements@1.0.0","com.unity.modules.umbra@1.0.0","com.unity.modules.unityanalytics@1.0.0","com.unity.modules.unitywebrequest@1.0.0","com.unity.modules.unitywebrequestassetbundle@1.0.0","com.unity.modules.unitywebrequestaudio@1.0.0","com.unity.modules.unitywebrequesttexture@1.0.0","com.unity.modules.unitywebrequestwww@1.0.0","com.unity.modules.vehicles@1.0.0","com.unity.modules.video@1.0.0","com.unity.modules.vr@1.0.0","com.unity.modules.wind@1.0.0","com.unity.modules.xr@1.0.0","com.unity.modules.subsystems@1.0.0","com.unity.modules.hierarchycore@1.0.0","com.unity.sysroot@2.0.10","com.unity.sysroot.linux-x86_64@2.0.9","com.unity.burst@1.8.24","com.unity.collections@2.5.7","com.unity.mathematics@1.3.2","com.unity.profiling.core@1.0.2","com.unity.editorcoroutines@1.0.0","com.unity.addressables@2.7.2","com.unity.nuget.newtonsoft-json@3.2.1","com.unity.ide.visualstudio@2.0.23","com.unity.ide.rider@3.0.37","com.unity.performance.profile-analyzer@1.2.3","com.unity.test-framework@1.6.0","com.unity.testtools.codecoverage@1.2.6","com.unity.nuget.mono-cecil@1.11.5","com.unity.test-framework.performance@3.1.0","com.unity.scriptablebuildpipeline@2.4.1","com.unity.settings-manager@2.1.0","com.unity.ext.nunit@2.0.5"],"Results":[]}

Assets/Resources/PerformanceTestRunInfo.json.meta

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{"MeasurementCount":-1}

Assets/Resources/PerformanceTestRunSettings.json.meta

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{
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"downloadOnStart": false,
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"modelEntries": [],
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"debugMode": 0,
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"fullLlamaLib": false
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}

Assets/StreamingAssets/LLMManager.json.meta

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