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Commit c3adf88

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author
Martin Nielsen
committed
Patch 1.3.5 - Finally fixed problem with cancelled games
1 parent 4a53f3f commit c3adf88

4 files changed

Lines changed: 7 additions & 5 deletions

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BetterOverwatch/GameMethods.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,8 @@ public static void ReadPlayMenu(Bitmap frame)
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AppData.gameData.timer.Stop();
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AppData.gameData.currentRating = rating;
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if (AppData.gameData.state == State.Recording ||
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if (AppData.gameData.state == State.RoundComplete ||
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AppData.gameData.state == State.Recording ||
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AppData.gameData.state == State.Finished ||
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AppData.gameData.state == State.WaitForUpload ||
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AppData.gameData.state == State.RoundComplete)

BetterOverwatch/Program.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ internal class Program
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private static void Main()
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{
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AppData.initalize = new Initalize(
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"1.3.4",
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"1.3.5",
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"betteroverwatch.com",
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"https://api.github.com/repos/MartinNielsenDev/OverwatchTracker/releases/latest");
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Application.EnableVisualStyles();

BetterOverwatch/Properties/AssemblyInfo.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -31,5 +31,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.3.4.0")]
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[assembly: AssemblyFileVersion("1.3.4.0")]
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[assembly: AssemblyVersion("1.3.5.0")]
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[assembly: AssemblyFileVersion("1.3.5.0")]

BetterOverwatch/ScreenCaptureHandler.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,8 @@ public static void ScreenCapture()
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{
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trayMenu.ChangeTray("Waiting for Overwatch, idle...", Resources.Icon);
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AppData.overwatchRunning = false;
61-
if (AppData.gameData.state == State.Recording ||
61+
if (AppData.gameData.state == State.RoundComplete ||
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AppData.gameData.state == State.Recording ||
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AppData.gameData.state == State.Finished ||
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AppData.gameData.state == State.WaitForUpload
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)

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