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Martin Nielsen
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Patch 1.1.5 - Final score detection is much faster now
Also added debug image upload, which is optional Proper authorization added on Login button along with first run
1 parent b184ed2 commit d365839

18 files changed

Lines changed: 525 additions & 110 deletions

OverwatchTracker/AdminPromptForm.Designer.cs

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OverwatchTracker/AdminPromptForm.cs

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@@ -38,6 +38,7 @@ private void button1_Click(object sender, EventArgs e)
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private void button2_Click(object sender, EventArgs e)
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{
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Server.VerifyToken();
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Close();
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}
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OverwatchTracker/AuthorizeForm.Designer.cs

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OverwatchTracker/AuthorizeForm.cs

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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace BetterOverwatch
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{
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public partial class AuthorizeForm : Form
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{
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public bool shouldLink = false;
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public const int WM_NCLBUTTONDOWN = 0xA1;
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public const int HT_CAPTION = 0x2;
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[DllImportAttribute("user32.dll")]
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public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
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[DllImportAttribute("user32.dll")]
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public static extern bool ReleaseCapture();
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public AuthorizeForm()
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{
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InitializeComponent();
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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e.Graphics.DrawRectangle(Pens.Black, this.Bounds);
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}
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private void closeButton_Click(object sender, EventArgs e)
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{
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if (shouldLink)
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{
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Close();
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}
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else
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{
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Application.Exit();
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}
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}
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public void MoveForm_MouseDown(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left)
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{
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ReleaseCapture();
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SendMessage(Handle, WM_NCLBUTTONDOWN, HT_CAPTION, 0);
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}
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}
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private void borderPanel_Paint(object sender, PaintEventArgs e)
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{
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ControlPaint.DrawBorder(e.Graphics, this.borderPanel.ClientRectangle, Color.FromArgb(255, 57, 96, 130), ButtonBorderStyle.Solid);
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}
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private async void authorizeButton_Click(object sender, EventArgs e)
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{
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Hide();
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Program.authorizeForm.authorizeButton.Enabled = false;
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Process.Start("https://eu.battle.net/oauth/authorize?response_type=code&client_id=20d78829a4e641e694d8ec7f1198dc8b&redirect_uri=http://betteroverwatch.com/api/authorize/" + (shouldLink ? "&state=" + Vars.settings.privateToken : ""));
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this.Focus();
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await Server.StartLocalAuthServer();
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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