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Re-implement GLOBAL support #358

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@MattFiler

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@MattFiler

Asset editor no longer supports GLOBAL textures/models (note: models aren't actually used in retail, but the engine has support for it).

Should re-implement the ability to load GLOBAL stuff, or should perhaps instead make OpenCAGE automatically update all levels to point away from GLOBAL. The latter seems a bit hacky, but will make stuff easier in the long run as syncing levels and the GLOBAL folder will get tricky between mods.

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    [TOOL] Asset EditorThis issue applies to the asset editor within OpenCAGE.enhancementSomething which will improve the user experience.

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