Description
Brief Description *
The Critical slots taken up by specialty armor in a Super heavy Mech should be halved (Rounded up)
Right now They are attempting to take up the full number of slots as if they were on a standard sized mech.
pg 163 IO:
Superheavy Critical Space: The immense size of the
superheavy chassis provides ample internal space in the torsos,
arms, and legs, but simultaneously requires heavier and bulkier
actuators to function. As a result, all equipment mounted in a
superheavy ’Mech—other than arm and leg actuators, sensors,
life support, and the cockpit—effectively occupies half of its
ordinary critical slot space (rounded up). This rule includes all
non-actuator and non-internal structure critical slots, including
those for armor, weapons, ammunition, heat sinks, and engines.
3. Steps to Reproduce
Create a Super heavy mech.
Add any armor that has a cost in critical slots.
observe that they take up their full number of slots.
Attach Files
No response
Severity *
High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.
MegaMeklab Suite Version *
50.04
Operating System *
Windows 10.0
Java Version *
17.0.12
Final Verification
- I confirm this is a single, unique issue that hasn't been reported before
- I have included all necessary information and files to help reproduce this issue
- I have asked on MegaMek Discord about this issue
- I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ