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[Issue]Super Heavy Mech Armor criticals not being implimented correctly. #1815

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@Logajam

Description

@Logajam

Brief Description *

The Critical slots taken up by specialty armor in a Super heavy Mech should be halved (Rounded up)

Right now They are attempting to take up the full number of slots as if they were on a standard sized mech.

pg 163 IO:
Superheavy Critical Space: The immense size of the
superheavy chassis provides ample internal space in the torsos,
arms, and legs, but simultaneously requires heavier and bulkier
actuators to function. As a result, all equipment mounted in a
superheavy ’Mech—other than arm and leg actuators, sensors,
life support, and the cockpit—effectively occupies half of its
ordinary critical slot space (rounded up). This rule includes all
non-actuator and non-internal structure critical slots, including
those for armor
, weapons, ammunition, heat sinks, and engines.

3. Steps to Reproduce

Create a Super heavy mech.
Add any armor that has a cost in critical slots.
observe that they take up their full number of slots.

Attach Files

No response

Severity *

High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.

MegaMeklab Suite Version *

50.04

Operating System *

Windows 10.0

Java Version *

17.0.12

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

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