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Hi, I’d like to ask whether the AIK (Adaptive Inverse Kinematics) computation is designed to run in real time.
For example, when using a single-hand input (batch size = 1), can it achieve real-time performance (e.g., >60–70 FPS) on GPU inference?
Hi, I’d like to ask whether the AIK (Adaptive Inverse Kinematics) computation is designed to run in real time.
For example, when using a single-hand input (batch size = 1), can it achieve real-time performance (e.g., >60–70 FPS) on GPU inference?