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a couple readme tweaks
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README.md

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@@ -17,7 +17,7 @@ A mostly-complete port of Celeste (2018) to WebAssembly, with full support for E
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## I want to build this
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1. Ensure node and pnpm exist and `pnpm i`
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2. Install .NET 9.0.4
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2. Install dotnet 9.0.4
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3. Install the mono-devel package on your distro
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4. Run `sudo dotnet workload restore` in `loader/`
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5. Run `make serve` for a dev server and `make publish` for a release build
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- FMOD pthread builds are used for audio, with slight patching of the bindings so that using FMOD 2 works
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- The game canvas is transferred to dotnet's "deputy thread" and all rendering is done from there through FNA's OpenGL driver
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For a deeper dive into how we made this and [the terraria web port](https://github.com/MercuryWorkshop/terraria-wasm), check out the [writeup](https://velzie.rip/blog/celeste-wasm).
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For a deeper dive into how we made this and [the Terraria web port](https://github.com/MercuryWorkshop/terraria-wasm), check out the [writeup](https://velzie.rip/blog/celeste-wasm).
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## I want to port this to a newer version of Celeste (once it exists)
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