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Commit 912d151

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author
Grant Karapetyan
committed
Revert "MIC#4614_Support_textures_in_Merge_plugin (#3145)"
This reverts commit d015a85.
1 parent d015a85 commit 912d151

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source/MRMesh/MRObjectMesh.cpp

Lines changed: 1 addition & 84 deletions
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,6 @@
1212
#include "MRPch/MRJson.h"
1313
#include "MRPch/MRTBB.h"
1414
#include "MRPch/MRFmt.h"
15-
#include "MRSceneSettings.h"
1615

1716
namespace MR
1817
{
@@ -189,12 +188,8 @@ std::shared_ptr<ObjectMesh> merge( const std::vector<std::shared_ptr<ObjectMesh>
189188

190189
bool hasVertColorMap = false;
191190
bool hasFaceColorMap = false;
192-
bool needSaveTexture = true;
193-
Vector2i resolution( -1, -1 );
194-
size_t numTexture = 0;
195191
size_t totalVerts = 0;
196192
size_t totalFaces = 0;
197-
size_t numObject = 0;
198193
for ( const auto& obj : objsMesh )
199194
{
200195
if ( auto curMesh = obj->mesh() )
@@ -205,24 +200,6 @@ std::shared_ptr<ObjectMesh> merge( const std::vector<std::shared_ptr<ObjectMesh>
205200
hasVertColorMap = true;
206201
if ( !obj->getFacesColorMap().empty() )
207202
hasFaceColorMap = true;
208-
209-
const auto& textures = obj->getTextures();
210-
if ( needSaveTexture )
211-
{
212-
if ( textures.empty() )
213-
{
214-
needSaveTexture = false;
215-
continue;
216-
}
217-
218-
numTexture += textures.size();
219-
numObject++;
220-
221-
if ( resolution.x == -1 )
222-
resolution = textures.back().resolution;
223-
else if ( resolution != textures.back().resolution )
224-
needSaveTexture = false;
225-
}
226203
}
227204
}
228205
auto mesh = std::make_shared<Mesh>();
@@ -238,27 +215,14 @@ std::shared_ptr<ObjectMesh> merge( const std::vector<std::shared_ptr<ObjectMesh>
238215
if ( hasFaceColorMap )
239216
faceColors.resizeNoInit( totalFaces );
240217

241-
VertUVCoords uvCoords;
242-
Vector<TextureId, FaceId> texturePerFace;
243-
Vector<MeshTexture, TextureId> textures;
244-
if ( needSaveTexture )
245-
{
246-
texturePerFace.resizeNoInit( totalFaces );
247-
uvCoords.resizeNoInit( totalVerts );
248-
textures.reserve( numTexture );
249-
}
250-
251-
numObject = 0;
252-
TextureId previousNumTexture(-1);
253-
TextureId curNumTexture(-1);
254218
for ( const auto& obj : objsMesh )
255219
{
256220
if ( !obj->mesh() )
257221
continue;
258222

259223
VertMap vertMap;
260224
FaceMap faceMap;
261-
mesh->addPart( *obj->mesh(), hasFaceColorMap || needSaveTexture ? &faceMap : nullptr, &vertMap );
225+
mesh->addPart( *obj->mesh(), hasFaceColorMap ? &faceMap : nullptr, &vertMap );
262226

263227
auto worldXf = obj->worldXf();
264228
for ( const auto& vInd : vertMap )
@@ -285,66 +249,19 @@ std::shared_ptr<ObjectMesh> merge( const std::vector<std::shared_ptr<ObjectMesh>
285249
faceColors[mergeId] = curColorMap.size() <= thisId ? obj->getFrontColor() : curColorMap[thisId];
286250
}
287251
}
288-
if ( needSaveTexture )
289-
{
290-
const auto& curUvCoords = obj->getUVCoords();
291-
for ( VertId thisId = 0_v; thisId < vertMap.size(); ++thisId )
292-
{
293-
if ( auto mergeId = vertMap[thisId] )
294-
uvCoords[mergeId] = curUvCoords[thisId];
295-
}
296-
const auto curTextures = obj->getTextures();
297-
textures.vec_.insert( textures.vec_.end(), curTextures.vec_.begin(), curTextures.vec_.end() );
298-
299-
if ( numObject == 0 )
300-
curNumTexture = TextureId( 0 );
301-
else
302-
curNumTexture += previousNumTexture;
303-
304-
previousNumTexture = TextureId( curTextures.size() );
305-
306-
const auto& curTexturePerFace = obj->getTexturePerFace();
307-
for ( FaceId thisId = 0_f; thisId < faceMap.size(); ++thisId )
308-
{
309-
if ( auto mergeId = faceMap[thisId] )
310-
texturePerFace[mergeId] = curNumTexture + curTexturePerFace[thisId];
311-
}
312-
}
313-
numObject++;
314252
}
315253
assert( totalVerts == mesh->topology.numValidVerts() );
316254
assert( totalFaces == mesh->topology.numValidFaces() );
317255

318256
auto objectMesh = std::make_shared<ObjectMesh>();
319-
// if this data does not need to be set, it will be empty at this point
320257
objectMesh->setVertsColorMap( std::move( vertColors ) );
321258
objectMesh->setFacesColorMap( std::move( faceColors ) );
322259
objectMesh->setMesh( std::move( mesh ) );
323-
objectMesh->setTexturePerFace( std::move( texturePerFace ) );
324-
objectMesh->setTextures( std::move( textures ) );
325-
objectMesh->setUVCoords( std::move( uvCoords ) );
326260
if( hasVertColorMap )
327261
objectMesh->setColoringType( ColoringType::VertsColorMap );
328262
else if( hasFaceColorMap )
329263
objectMesh->setColoringType( ColoringType::FacesColorMap );
330264

331-
ViewportMask flat = ViewportMask::all();
332-
ViewportMask smooth = ViewportMask::all();
333-
for ( const auto& obj : objsMesh )
334-
{
335-
ViewportMask shading = obj->getVisualizePropertyMask( MeshVisualizePropertyType::FlatShading );
336-
flat &= shading;
337-
smooth &= ( ~shading );
338-
}
339-
340-
if ( SceneSettings::getDefaultShadingMode() == SceneSettings::ShadingMode::Flat )
341-
objectMesh->setVisualizePropertyMask( MeshVisualizePropertyType::FlatShading, ~smooth );
342-
else
343-
objectMesh->setVisualizePropertyMask( MeshVisualizePropertyType::FlatShading, flat );
344-
345-
if ( !objectMesh->getTextures().empty() )
346-
objectMesh->setVisualizePropertyMask( MeshVisualizePropertyType::Texture, ViewportMask::all() );
347-
348265
return objectMesh;
349266
}
350267

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