You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Mip-map generation for textures is currently done on CPU with help of "DirectXTex" library. GPU-driven mip-map generation with compute-shaders should be implemented to do that effectively on the GPU.