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Description
I don't have a non-MiSTER Pi DE-10 or 9.2 I/O board so I can't verify if it happens on others too, I have seen conflicting reports that it's on all 9.2 boards or only MiSTER Pi versions. This is happening even on the revised MiSTER Pi I/O boards which fixed a previous audio issue mostly to do with the PlayStation core.
When playing audio through the analog headphone jack on many MegaCD games the sound is heavily distorted. The effect differs from game to game, and does not appear to occur on the boot screen. Some games like Sonic CD have scratchy audio in the intro, less so once in-game but still occasionally happens, others like Keio Flying Squadron the distortion is so bad it's completely incomprehensible both in the intro and in-game, in a few games audio essentially completely cuts out a few a few moments.
The audio is fine over HDMI (apparently TOSLINK too but I have no TOSLINK devices to test), it's only the headphone jack where it is an issue.
The problem also seems to be related to the video output for some reason despite there being no issue with the analog video output itself. Turning on Component Blend seems to instantly mitigate 99.99% of the issue, but there is still the occasional scratch. Others have reported that setting vga_scaler=1 or using anything other than RGB mode on the analog video output also mitigates the issue.
There have been discussions about it here:
https://misterfpga.org/viewtopic.php?t=8792
https://misterfpga.org/viewtopic.php?t=8479
https://www.reddit.com/r/MiSTerFPGA/comments/1hbs0jy/sega_cdcore_garbled_analog_audio_via_mister_pi/