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Metrics
The third step this level's development involves its metrics. Metrics are tested on a prototype map to determine dimensions of the level via quake units.
The metrics are recorded as follows:
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Minimum path width - no paths narrower than this
Dimensions: 64 units wide
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Half cover height - player can shoot over this
Dimensions: 32 units high
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Full cover height - fully blocks player
Dimensions: 64 units high x 48 units wide
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Easy jump height - easy jumps up will be this height
Dimensions: 20 units high
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Max jump height - harder jumps up will be this height.
Dimensions : 42 units high
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Rocket jump height - jumps that require rocket jumping will be this height
Dimensions : 90 units high
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Easy jump length - easy jumpable gaps will be this long.
Dimensions : 128 units long
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Hard jump length - harder jumpable gaps will be this long
Dimensions : 208 units long