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Metrics

Michelle Quiroz edited this page Oct 13, 2021 · 6 revisions

About

The third step this level's development involves its metrics. Metrics are tested on a prototype map to determine dimensions of the level via quake units.

The metrics are recorded as follows:

Records

  • Minimum path width - no paths narrower than this

    Dimensions: 64 units wide

  • Half cover height - player can shoot over this

    Dimensions: 32 units high

  • Full cover height - fully blocks player

    Dimensions: 64 units high x 48 units wide

  • Easy jump height - easy jumps up will be this height

    Dimensions: 20 units high

  • Max jump height - harder jumps up will be this height.

    Dimensions : 42 units high

  • Rocket jump height - jumps that require rocket jumping will be this height

    Dimensions : 90 units high

  • Easy jump length - easy jumpable gaps will be this long.

    Dimensions : 128 units long

  • Hard jump length - harder jumpable gaps will be this long

    Dimensions : 208 units long

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