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Playtest 1

Michelle Quiroz edited this page Oct 22, 2021 · 6 revisions

After creating the first greybox iteration of my level, the next step was to get feedback from players. This is to find out the game feel, how entertaining it is, any mistakes present, suggestions, and for any other critical feedback that can improve the level to make it an enjoyable experience. A form was created asking questions such as if the the level was entertaining, if positioning of pick-ups felt right, if there was enough cover, etc. Playtesters played the map for ten minutes and completed the form after their play session.

Overall, playtesters enjoyed the game. The verticality height was adequate enough to add versatility to player options. Due to the scale, pathways were large enough to traverse through with minimal collision.

However, important areas of note and of critical suggestions include the use of cover and length of the level. The level was indeed quite big, but I wanted to get a good scale of it in a real match. Thanks to my players, I can see now that the map needs to be scaled down. To fix this, I'll scale the map down and I'll remove some rooms so there's less for players to travers and get lost around.

They also suggest how sometimes pathways can be confusing and the lava should be incorporated more to make the level even deadlier. To follow this feedback, I'll integrate more lava as obstacles the players will have to go through to traverse spaces. I will also add shorter pathways so players can find one another easier as well as switch to another room quickly as well. There will also be the addition of architecture that will also serve as means of cover. Each room will have its unique theme and centerpieces to help players recognize where they are.

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