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area: docsImprovements or additions to documentationImprovements or additions to documentationprio: mediumHas the potential to affect progressHas the potential to affect progress
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Is there an existing request for this?
- I have searched the existing issues
Is your feature request related to a problem?
Currently the colors that can be used in skins, as well as how inheritance works, are described in sand256.ini, the first 256-color skin.
Now that we have many 256-color skins, it's hard to find this info.
It should be moved to a separate README file which also gets installed to the skin directory. That's how people can easily find it. Or to the manual page?
While at it, do some further cleanups and fixes:
- mention that from
[whatever-section]/_default_we further fall back to[core]/_default_. - merge truecolor syntax description from the
seasons*skins. - Wrong comment about 256 colors in truecolor skins #4885
- mention the
256colorsandtruecolorskeywords - remove sentences referring to ancient versions, like sand256: needs ncurses or slang from 10 years ago or newer; modar*: needs mc 4.8 or newer
- mention that the file needs to be encoded in UTF-8 (all those
*-chardefinitions) - mention that currently only narrow (single charcell) characters are supported for
*-char - point to the online skin viewer, to make it easier to discover
@horkykuba as per #4885 you have ongoing work hereabouts, I don't want to conflict with that so I'll work on this once you're done with that. Or, if you feel like taking on any of these, I won't hold you back :)
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area: docsImprovements or additions to documentationImprovements or additions to documentationprio: mediumHas the potential to affect progressHas the potential to affect progress