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en_US.lang
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68 lines (63 loc) · 3.75 KB
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itemGroup.scannable=Scannable
item.scannable.scanner.name=Scanner
item.scannable.module_blank.name=Blank Scanner Module
item.scannable.module_range.name=Scanner Module: Range
item.scannable.module_animal.name=Scanner Module: Animals
item.scannable.module_monster.name=Scanner Module: Monsters
item.scannable.module_ore_common.name=Scanner Module: Common Ores
item.scannable.module_ore_rare.name=Scanner Module: Rare Ores
item.scannable.module_block.name=Scanner Module: Block
item.scannable.module_structure.name=Scanner Module: Structures
item.scannable.module_fluid.name=Scanner Module: Fluids
item.scannable.module_entity.name=Scanner Module: Entity
tooltip.scannable.scanner=§8Use to scan for nearby points of interest.
tooltip.scannable.scanner.energy=§7Energy: §f%s/%s
tooltip.scannable.module.energy_cost=§7Energy cost: §a%s
tooltip.scannable.module_range=§7Increase the range of scans.
tooltip.scannable.module_animal=§7Detects animals (non hostile mobs).
tooltip.scannable.module_monster=§7Detects monsters (hostile mobs).
tooltip.scannable.module_ore_common=§7Detects common ores (e.g. coal, iron).
tooltip.scannable.module_ore_rare=§7Detects rare ores (e.g. diamond, emerald).
tooltip.scannable.module_block=§7Use on a block to configure the module.
tooltip.scannable.module_block.name=§7Configured block: §f%s
tooltip.scannable.module_structure=§7Detects nearby structures in the world.
tooltip.scannable.module_structure.show_explored=§aIncluding§f explored structures.
tooltip.scannable.module_structure.hide_explored=§cExcluding§f explored structures.
tooltip.scannable.module_fluid=§7Detects fluids (e.g. water, lava).
tooltip.scannable.module_entity=§7Use on an entity to configure the module.
tooltip.scannable.module_entity.name=§7Configured entity: §f%s
gui.scannable.scanner.title=Scanner
gui.scannable.scanner.modules=Modules
gui.scannable.scanner.modules.tooltip=These are the active modules which are used when performing a scan.
gui.scannable.scanner.modules_inactive=Inactive
gui.scannable.scanner.modules_inactive.tooltip=These are convenience slots for storing additional modules. They are not used when performing a scan.
gui.scannable.scanner.progress=Charging... %s%%
gui.scannable.overlay.entity_details=%s (%sm)
message.scannable.no_scan_modules=§cNo scanning module installed.
message.scannable.not_enough_energy=§cNot enough energy.
message.scannable.block_blacklisted=§cBlock is blacklisted.
config.scannable.useEnergy=Use Energy
config.scannable.energyCapacityScanner=Energy Capacity: Scanner
config.scannable.energyCostModuleRange=Energy Cost: Range Module
config.scannable.energyCostModuleAnimal=Energy Cost: Animal Module
config.scannable.energyCostModuleMonster=Energy Cost: Monster Module
config.scannable.energyCostModuleOreCommon=Energy Cost: Common Ore Module
config.scannable.energyCostModuleOreRare=Energy Cost: Rare Ore Module
config.scannable.energyCostModuleBlock=Energy Cost: Block Module
config.scannable.energyCostModuleStructure=Energy Cost: Structure Module
config.scannable.energyCostModuleFluid=Energy Cost: Fluid Module
config.scannable.energyCostModuleEntity=Energy Cost: Entity Module
config.scannable.baseScanRadius=Base Scan Radius
config.scannable.blockBlacklist=Blacklist: Blocks
config.scannable.oreBlacklist=Blacklist: Ores
config.scannable.oresCommon=Ores: Common
config.scannable.oresRare=Ores: Rare
config.scannable.statesCommon=Blocks: Common
config.scannable.statesRare=Blocks: Rare
config.scannable.oreColors=Ore Colors
config.scannable.structures=Structures
config.scannable.injectDepthTexture=Inject Depth Texture
config.scannable.fluidBlacklist=Blacklist: Fluids
config.scannable.fluidColors=Fluid Colors
config.scannable.logBlockDropLookupFailures=Log item lookup failures
config.scannable.scanStayDuration=Scan result retention time