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C# [ kcp] ( https://github.com/skywind3000/kcp ) for Unity, with MMOs in mind.
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* Kcp.cs based on kcp.c v1.7, line-by-line translation to C#
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+ * Fixed [ WND_RCV bug] ( https://github.com/skywind3000/kcp/pull/291 ) from original kcp
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* Optional high level C# code for client/server connection handling
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+ * Optional high level Unreliable channel added
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* Optional [ where-allocation] ( https://github.com/vis2k/where-allocation ) KcpClient/Server/Connection ** NonAlloc** versions
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- * Unreliable channel added
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Pull requests for bug fixes & tests welcome.
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+ V1.13 [2021-11-28]
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+ - fix: perf: uncork max message size from 144 KB to as much as we want based on
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+ receive window size.
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+ fixes https://github.com/vis2k/kcp2k/issues/22
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+ fixes https://github.com/skywind3000/kcp/pull/291
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+ - feature: OnData now includes channel it was received on
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V1.12 [2021-07-16]
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- Tests: don't depend on Unity anymore
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- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
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