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let _ =
if b
then e
else (
e1;
e2
)
let _ =
if b
then e
else (
something loooooooooooooooooooooooooooooooong enough to_trigger a break;
this is more
)
let _ =
if b
then (
e1;
e2
)
else (
something loooooooooooooooooooooooooooooooong enough to_trigger a break;
this is more
)
let _ =
if b
then (
something loooooooooooooooooooooooooooooooong enough to_trigger a break;
this is more
)
else if b1
then (
something loooooooooooooooooooooooooooooooong enough to_trigger a break;
this is more
)
else e
;;
f
( if loooooooooooooooooooooooooooooooooooooooooooooooooooooooooong
then ()
else ()
)
;;
f
( if loooooooooooooooooooooooooooooooooooooooooooooooooooooooooonger
then ()
else ()
)
;;
f
( if even loooooooooooooooooooooooooooooooooooooooooooooooooooooooooonger
then ()
else ()
)
;;
f
( if and_ even loooooooooooooooooooooooooooooooooooooooooooooooooooooooooonger
then ()
else ()
)
;;
let () =
f
( if a___________________________________________________________________
then b_________________________________________________________________
else c_________________________________________________________________
)
let () = if[@test] true then () else if[@other] true then ()
let foo = if cond1 then arm1 else if cond2 then arm2 else arm3
let _ =
if condition
then (
let a = 1 in
let b = 2 in
a + b
)
else if other_condition
then 12
else 0
let _ =
if foo
then (
let a = 1 in
let b = 2 in
a + b
)
else if foo
then 12
else 0
let foo =
if is_sugared_list e2
then Some (Semi, Non)
else Some (ColonColon, if exp == e2 then Right else Left)
let foo =
if is_sugared_list e2
then Some (Semi, Non)
else
Some
( ColonColon,
if exp == e2
then Right
else Left foooooo, foooo, fooo, foooooo, fooooooo, foooooooo
)
let foo =
if cond1
then (
arm1;
foooooooooooooo;
fooooooooooooooooooo fooooooooooooooo foooooooooooo;
List.foo ~fooooooo:foooooooooooooooo ~foo:(fun fooooooooo -> fooooooooooooo)
)
else if cond2
then (
arm2;
foooooooooooooo;
fooooooooooooooooooo fooooooooooooooo foooooooooooo;
List.foo ~fooooooo:foooooooooooooooo ~foo:(fun fooooooooo -> fooooooooooooo)
)
else (
arm3;
foooooooooooooo;
fooooooooooooooooooo fooooooooooooooo foooooooooooo;
List.foo ~fooooooo:foooooooooooooooo ~foo:(fun fooooooooo -> fooooooooooooo)
)
let foo =
if some condition
then if some nested condition then some action else some other action
else some default action
let foo =
if some condition
then
if some nested condition
then some action + foooo + foooo + foooooooo + foooo + foooooo
else some other action
else some default action
let foo = if cmp < 0 then (* foo *) a + b else (* foo *) a - b
let foo =
if cmp < 0
then (* foo *)
a + b
else (* foo *)
a - b
let foo =
if cmp < 0
then (* ast higher precedence than context: no parens *)
false
else if cmp > 0
then (* context higher prec than ast: add parens *)
true
else if Poly.(assoc_of_prec prec_ast = which_child && which_child <> Non)
then foo
let _ =
if fooo
then ( + )
else if bar
then ( * ) [@attr]
else if foobar
then ( / )
else ( - )
let _ =
if x
then
fun xxxxxxxxxxxxxxxxx yyyyyyyyyyyyyyyyyyyy zzzzzzzzzzz ->
xxxxxxxxx yyyyyyyyyy zzzzzzzzzzzz
else
fun xxxxxxxxxxxxxxxxx yyyyyyyyyyyyyyyyyyyy zzzzzzzzzzz ->
xxxxxxxxx yyyyyyyyyy zzzzzzzzzzzz
let _ =
if
(* foooooooooooooooooooooooooooooooooooooooooo *)
foooooooooooooooooooooooooooooooooooooooooo
then foooooooooooooooooooooooooooooooooooooooooo
else foooooooooooooooooooooooooooooooooooooooooo
let _ =
if
(* foo *)
foo
then 0
else if
(* bar *)
bar
then 1
else 2
let compare s1 s2 =
if String.equal s1 s2
then (* this simplifies the next two cases *)
0
else if String.equal s1 Cmdliner.Manpage.s_options
then
(* ensure OPTIONS section is last (hence first in the manual) *)
1
else if String.equal s2 Cmdliner.Manpage.s_options
then (* same as above *)
-1
else (* reverse order *)
String.compare s2 s1
let _ = if x then 42 (* dummy *) else y
let _ = if x then 42 (* dummy *) else if y then z else w
let () =
if true
then (* a *)
begin
()
end
else ()
(* Long condition with comment after then keyword *)
let test =
if long_function_name_to_force_break a b c d e f g h i j k l m n o p q r s t
then
(* comment *)
1
else 2