-
Notifications
You must be signed in to change notification settings - Fork 63
Expand file tree
/
Copy pathagent_simpleRL_allact.py
More file actions
236 lines (215 loc) · 9.81 KB
/
Copy pathagent_simpleRL_allact.py
File metadata and controls
236 lines (215 loc) · 9.81 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
'''
'''
import numpy as np
import cPickle as pkl
from deep_dialog import dialog_config, tools
from collections import Counter, defaultdict, deque
from agent_rl import RLAgent, aggregate_rewards
from belief_tracker import BeliefTracker
from softDB import SoftDB
from utils import *
import operator
import random
import math
import copy
import re
import nltk
# params
DISPF = 1
SAVEF = 100
ANNEAL = 800
class AgentSimpleRLAllAct(RLAgent,SoftDB,BeliefTracker):
def __init__(self, movie_dict=None, act_set=None, slot_set=None, db=None,
train=True, _reload=False, n_hid=100, batch=128, ment=0.,
inputtype='full', pol_start=0, upd=10, tr=2.0, ts=0.5,
max_req=2, frac=0.5, lr=0.005, name=None):
self.movie_dict = movie_dict
self.act_set = act_set
self.slot_set = slot_set
self.database = db
self.max_turn = dialog_config.MAX_TURN
self.training = train
self.inputtype = inputtype
self.pol_start = pol_start
self.upd = upd
if inputtype=='entropy':
in_size = 3*len(dialog_config.inform_slots)+1
else:
in_size = sum([len(self.movie_dict.dict[s])+2 for s in dialog_config.inform_slots]) + \
self.database.N
out_size = len(dialog_config.inform_slots)+1
self._init_model(in_size, out_size, n_hid=n_hid, learning_rate_sl=lr, batch_size=batch, \
ment=ment)
self._name = name
if _reload: self.load_model(dialog_config.MODEL_PATH+self._name)
if train: self.save_model(dialog_config.MODEL_PATH+self._name)
self._init_experience_pool(batch)
self.episode_count = 0
self.recent_rewards = deque([], 1000)
self.recent_successes = deque([], 1000)
self.recent_turns = deque([], 1000)
self.recent_loss = deque([], 10)
self.discount = 0.99
self.num_updates = 0
self.tr = tr
self.ts = ts
self.frac = frac
self.max_req = max_req
def _dict2vec(self, p_dict):
p_vec = []
for s in dialog_config.inform_slots:
s_np = p_dict[s]/p_dict[s].sum()
if s in self.state['dont_care']:
np.append(s_np,1.)
else:
np.append(s_np,0.)
p_vec.append(s_np)
return np.concatenate(p_vec).astype('float32')
def _print_progress(self,loss):
self.recent_loss.append(loss)
avg_ret = float(sum(self.recent_rewards))/len(self.recent_rewards)
avg_turn = float(sum(self.recent_turns))/len(self.recent_turns)
avg_loss = float(sum(self.recent_loss))/len(self.recent_loss)
n_suc, n_fail, n_inc, tot = 0, 0, 0, 0
for s in self.recent_successes:
if s==-1: n_fail += 1
elif s==0: n_inc += 1
else: n_suc += 1
tot += 1
print 'Update %d. Avg turns = %.2f . Avg Reward = %.2f . Success Rate = %.2f . Fail Rate = %.2f . Incomplete Rate = %.2f . Loss = %.3f' % \
(self.num_updates, avg_turn, avg_ret, \
float(n_suc)/tot, float(n_fail)/tot, float(n_inc)/tot, avg_loss)
def initialize_episode(self):
self.episode_count += 1
if self.training and self.episode_count%self.batch_size==0:
self.num_updates += 1
if self.num_updates>self.pol_start and self.num_updates%ANNEAL==0: self.anneal_lr()
if self.num_updates < self.pol_start: loss = self.update(regime='SL')
else: loss = self.update(regime='RL')
if self.num_updates%DISPF==0: self._print_progress(loss)
if self.num_updates%SAVEF==0: self.save_model(dialog_config.MODEL_PATH+self._name)
self.state = {}
self.state['database'] = pkl.loads(pkl.dumps(self.database,-1))
self.state['prevact'] = 'begin@begin'
self.state['inform_slots'] = self._init_beliefs()
self.state['turn'] = 0
self.state['num_requests'] = {s:0 for s in self.state['database'].slots}
self.state['slot_tracker'] = set()
self.state['dont_care'] = set()
p_db_i = (1./self.state['database'].N)*np.ones((self.state['database'].N,))
self.state['init_entropy'] = calc_entropies(self.state['inform_slots'], p_db_i,
self.state['database'])
self.state['inputs'] = []
self.state['actions'] = []
self.state['rewards'] = []
self.state['pol_state'] = np.zeros((1,self.n_hid)).astype('float32')
''' get next action based on rules '''
def next(self, user_action, verbose=False):
self._update_state(user_action['nl_sentence'], upd=self.upd, verbose=verbose)
self.state['turn'] += 1
db_probs = self._check_db()
H_db = tools.entropy_p(db_probs)
H_slots = calc_entropies(self.state['inform_slots'], db_probs, self.state['database'])
p_vector = np.zeros((self.in_size,)).astype('float32')
if self.inputtype=='entropy':
for i,s in enumerate(dialog_config.inform_slots):
if s in H_slots: p_vector[i] = H_slots[s]
p_vector[i+len(dialog_config.inform_slots)] = 1. if s in self.state['dont_care'] \
else 0.
if self.state['turn']>1:
pr_act = self.state['prevact'].split('@')
act_id = dialog_config.inform_slots.index(pr_act[1])
p_vector[2*len(dialog_config.inform_slots)+act_id] = 1.
p_vector[-1] = H_db
else:
p_slots = self._dict2vec(self.state['inform_slots'])
p_vector[:p_slots.shape[0]] = p_slots
if self.state['turn']>1:
pr_act = self.state['prevact'].split('@')
act_id = dialog_config.inform_slots.index(pr_act[1])
p_vector[p_slots.shape[0]+act_id] = 1.
p_vector[-self.database.N:] = db_probs
p_vector = np.expand_dims(np.expand_dims(p_vector, axis=0), axis=0)
p_vector = standardize(p_vector)
if self.training and self.num_updates<self.pol_start:
# act on policy but train on expert
pp = np.zeros((len(dialog_config.inform_slots)+1,))
for i,s in enumerate(dialog_config.inform_slots):
pp[i] = H_slots[s]
pp[-1] = H_db
_, action = self._rule_act(pp, db_probs)
act, _, p_out = self._prob_act(p_vector, db_probs, mode='sample')
else:
if self.training: act, action, p_out = self._prob_act(p_vector, db_probs, mode='sample')
else: act, action, p_out = self._prob_act(p_vector, db_probs, mode='max')
self.state['inputs'].append(p_vector[0,0,:])
self.state['actions'].append(action)
self.state['rewards'].append(user_action['reward'])
self.state['pol_state'] = p_out
act['posterior'] = db_probs
return act
def _prob_act(self, p, db_probs, mode='sample'):
act = {}
act['diaact'] = 'UNK'
act['request_slots'] = {}
act['target'] = []
action, probs, p_out = self.act(p, self.state['pol_state'], mode=mode)
if action==self.out_size-1:
act['diaact'] = 'inform'
act['target'] = self._inform(db_probs)
self.state['prevact'] = 'inform@inform'
else:
act['diaact'] = 'request'
s = dialog_config.inform_slots[action]
act['request_slots'][s] = 'UNK'
self.state['prevact'] = 'request@%s' %s
self.state['num_requests'][s] += 1
return act, action, p_out
def _rule_act(self, p, db_probs):
act = {}
act['diaact'] = 'UNK'
act['request_slots'] = {}
act['target'] = []
if p[-1] < self.tr:
# agent reasonable confident, inform
act['diaact'] = 'inform'
act['target'] = self._inform(db_probs)
action = len(dialog_config.inform_slots)
else:
H_slots = {s:p[i] for i,s in enumerate(dialog_config.inform_slots)}
sorted_entropies = sorted(H_slots.items(), key=operator.itemgetter(1), reverse=True)
req = False
for (s,h) in sorted_entropies:
if H_slots[s]<self.frac*self.state['init_entropy'][s] or H_slots[s]<self.ts or \
self.state['num_requests'][s] >= self.max_req:
continue
act['diaact'] = 'request'
act['request_slots'][s] = 'UNK'
self.state['prevact'] = 'request@%s' %s
self.state['num_requests'][s] += 1
action = dialog_config.inform_slots.index(s)
req = True
break
if not req:
# agent confident about all slots, inform
act['diaact'] = 'inform'
act['target'] = self._inform(db_probs)
self.state['prevact'] = 'inform@inform'
action = len(dialog_config.inform_slots)
return act, action
def terminate_episode(self, user_action):
assert self.state['turn'] <= self.max_turn, "More turn than MAX_TURN!!"
total_reward = aggregate_rewards(self.state['rewards']+[user_action['reward']],self.discount)
inp = np.zeros((self.max_turn,self.in_size)).astype('float32')
actmask = np.zeros((self.max_turn,self.out_size)).astype('int32')
turnmask = np.zeros((self.max_turn,)).astype('int32')
for t in xrange(0,self.state['turn']):
actmask[t,self.state['actions'][t]] = 1
inp[t,:] = self.state['inputs'][t]
turnmask[t] = 1
self.add_to_pool(inp, turnmask, actmask, total_reward)
self.recent_rewards.append(total_reward)
self.recent_turns.append(self.state['turn'])
if self.state['turn'] == self.max_turn: self.recent_successes.append(0)
elif user_action['reward']>0: self.recent_successes.append(1)
else: self.recent_successes.append(-1)