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lines changed Original file line number Diff line number Diff line change 1+ # FAQ
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13## Why are there three different shaders + materials for the rigged hand?
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35URP doesn't support multipass shaders, unfortunately! So we have to split the three passes
@@ -15,8 +17,8 @@ render pipelines!
1517It's a model that we've had internally for a while (since the early days of MRTK!) It's been
1618re-rigged and painted with the correct vertex colors for MRTK3.
1719
18- ## I want hands with a different shader/color/material/model/etc!
20+ ## I want hands with a different shader/color/material/model/etc
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2022Great! You can build your own hand model prefab with your own custom mesh or materials, and
2123still use the RiggedHandMeshVisualizer.cs script. The script expects joints/armatures in the
22- default Blender format, following OpenXR joint conventions.
24+ default Blender format, following OpenXR joint conventions.
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