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Backport hands subsystem project validation rules from XRI3 branch to main (#991)
* Update MRTKProjectValidation.cs
* Update MRTKProjectValidation.cs
* Add validation rule for Hand Tracking Subsystem when the MRTK feature is enabled
* Update InputValidation.cs
* Guard against missing OpenXR package
* Update changelogs
* Add validation rule to move away from the obsolete provider on Android
Copy file name to clipboardExpand all lines: org.mixedrealitytoolkit.input/CHANGELOG.md
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@@ -6,6 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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### Added
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* Added a project validation rule to ensure the Unity XR Hands subsystem is enabled in the OpenXR settings when the corresponding MRTK subsystem is enabled. [PR #973](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/973)
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* Added support for Unity's com.unity.cloud.gltfast and com.unity.cloud.ktx packages when loading controller models. [PR #631](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/631)
[System.Obsolete("Hand tracking on Android with the Mixed Reality OpenXR Plugin has been deprecated. Please use "+nameof(UnityHandsSubsystem)+" instead.")]
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