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DrawGlyph.cpp
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149 lines (123 loc) · 3.88 KB
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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <X11/Xlib.h>
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
int main (int argc, char *argv[])
{
char* FileName;
char* FontName;
int Codepoint = (int)'g';
Display *Disp = XOpenDisplay(0);
int Screen = DefaultScreen(Disp);
Visual* Vis = DefaultVisual(Disp, Screen);
int Depth = DefaultDepth(Disp, Screen);
XSetWindowAttributes Attribs;
// this is AARRGGBB (AA seems to have no effect)
Attribs.background_pixel = 0xFFFFFFFF;
Window Wnd = XCreateWindow(Disp, XRootWindow(Disp, Screen),
200, 200, 350, 200, 5, Depth, InputOutput,
Vis ,CWBackPixel, &Attribs);
XSelectInput(Disp, Wnd, ExposureMask | KeyPressMask);
int32 MaxFontHeight = 60;
int32 MaxFontWidth = 60;
Pixmap PMap = XCreatePixmap(Disp, DefaultRootWindow(Disp), MaxFontHeight + 10, MaxFontWidth + 10, Depth);
GC GraphicsContext = XDefaultGC(Disp, Screen);
// Draw black background
XSetForeground(Disp, GraphicsContext, 0x00000000);
XFillRectangle(Disp, PMap, GraphicsContext, 0, 0, MaxFontWidth, MaxFontHeight);
int32 FontStartX = 20;
int32 FontStartY = 40;
// Draw white character on the background
XSetForeground(Disp, GraphicsContext, 0xFFFFFFFF);
XChar2b MultiChar;
MultiChar.byte2 = (Codepoint & 0xFF);
MultiChar.byte1 = (Codepoint >> 8);
XDrawString16(Disp, PMap, GraphicsContext, FontStartX, FontStartY, &MultiChar, 1);
// Trim?
XImage* CharBitmap = XGetImage(Disp, PMap, 0, 0, MaxFontWidth, MaxFontHeight, AllPlanes, ZPixmap);
int32 MinX = 10000;
int32 MinY = 10000;
int32 MaxX = -10000;
int32 MaxY = -10000;
uint32* Row = (uint32*)CharBitmap->data;
for(int32 Y = 0;
Y < MaxFontHeight;
++Y)
{
uint32* Pixel = Row;
for(int32 X = 0;
X < MaxFontWidth;
++X)
{
if((*Pixel & 0xFFFFFF) != 0)
{
if(MinX > X)
{
MinX = X;
}
if(MinY > Y)
{
MinY = Y;
}
if(MaxX < X)
{
MaxX = X;
}
if(MaxY < Y)
{
MaxY = Y;
}
}
++Pixel;
}
Row += MaxFontWidth;
}
// try paint new with trimmed dimensions
--MinX;
--MinY;
++MaxX;
++MaxY;
int32 CharWidth = (MaxX - MinX) + 1;
int32 CharHeight = (MaxY - MinY) + 1;
PMap = XCreatePixmap(Disp, DefaultRootWindow(Disp), CharWidth, CharHeight, Depth);
XSetForeground(Disp, GraphicsContext, 0x00000000);
XFillRectangle(Disp, PMap, GraphicsContext, 0, 0, CharWidth, CharHeight);
XSetForeground(Disp, GraphicsContext, 0xFFFFFFFF);
XDrawString16(Disp, PMap, GraphicsContext, 1, CharHeight, &MultiChar, 1);
/*
XCopyArea(Disp, PMap, Wnd, GraphicsContext,
0, 0,
MaxFontWidth, MaxFontHeight,
0, 0);
*/
XFlush(Disp);
XMapWindow(Disp, Wnd);
XFlush(Disp);
XEvent Ev;
while(1)
{
XNextEvent(Disp, &Ev);
switch(Ev.type)
{
case Expose:
//XDrawLine(Disp, Wnd, GraphicsContext, 0, 0, 100, 100);
XCopyArea(Disp, PMap, Wnd, GraphicsContext,
0, 0,
MaxFontWidth, MaxFontHeight,
30, 30);
//XDrawString(display, window, gr_context, 100, 100, "hello", 5);
break;
case KeyPress:
XCloseDisplay(Disp);
exit(0);
}
}
}