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Revert "[Improvement] (Texture): Better GL_DEPTH_COMPONENT handling."
1 parent 7f407a0 commit efea437

1 file changed

Lines changed: 2 additions & 16 deletions

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src/main/cpp/gl/texture.cpp

Lines changed: 2 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -68,22 +68,8 @@ void internal_convert(GLenum* internal_format, GLenum* type, GLenum* format) {
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LOG_D("Find GL_DEPTH_COMPONENT: internalFormat: %s, format: %s, type: %s",
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glEnumToString(*internal_format), glEnumToString(*format), glEnumToString(*type));
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if (type) {
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switch (*type) {
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case GL_UNSIGNED_SHORT:
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case GL_UNSIGNED_INT:
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*type = GL_UNSIGNED_INT;
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*internal_format = GL_DEPTH_COMPONENT;
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break;
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case GL_FLOAT:
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case GL_DOUBLE:
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case GL_HALF_FLOAT:
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*internal_format = GL_DEPTH_COMPONENT32F;
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*type = GL_FLOAT;
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break;
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default:
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*internal_format = GL_DEPTH_COMPONENT;
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*type = GL_UNSIGNED_INT;
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}
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*internal_format = GL_DEPTH_COMPONENT;
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*type = GL_UNSIGNED_INT;
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}
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break;
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case GL_DEPTH_STENCIL:

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