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Description
The PhysX SDK contains a good number of small mostly-self-contained examples called snippets. These snippets are quite useful for understanding how to interact with PhysX and it'd be helpful to port them to C# both to test Mochi.PhysX as well as serve as an example of how things might be different between C++ and C#.
It is a non-goal to make these snippets C#-friendly. They should stay as close to the C++ snippets as possible in order to make it easier to compare and contrast them.
- SnippetArticulation
- SnippetBVHStructure
- SnippetContactModification
- SnippetContactReport
- SnippetContactReportCCD
- SnippetConvert
- SnippetConvexMeshCreate
- SnippetCustomJoint
- SnippetCustomProfiler
- SnippetDeformableMesh
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SnippetDelayLoadHook- This snippet is not relevant when using Mochi.PhysX since we build all of PhysX into a single DLL.
- SnippetHelloGRB -- GRB stands for "GPU Rigid Bodies". IE: This is the CUDA snippet.
- SnippetHelloWorld
- SnippetImmediateArticulation
- SnippetImmediateMode
- SnippetJoint
- SnippetLoadCollection
- SnippetMBP
- SnippetMultiThreading
- SnippetNestedScene
- SnippetPrunerSerialization
- SnippetRaycastCCD
- SnippetSerialization
- SnippetSplitFetchResults
- SnippetSplitSim
- SnippetStepper
- SnippetToleranceScale
- SnippetTriangleMeshCreate
- SnippetTriggers
- SnippetVehicle4W
- SnippetVehicleContactMod
- SnippetVehicleMultiThreading
- SnippetVehicleNoDrive
- SnippetVehicleScale
- SnippetVehicleTank
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