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Port C++ snippets to C# #9

@PathogenDavid

Description

@PathogenDavid

The PhysX SDK contains a good number of small mostly-self-contained examples called snippets. These snippets are quite useful for understanding how to interact with PhysX and it'd be helpful to port them to C# both to test Mochi.PhysX as well as serve as an example of how things might be different between C++ and C#.

It is a non-goal to make these snippets C#-friendly. They should stay as close to the C++ snippets as possible in order to make it easier to compare and contrast them.

  • SnippetArticulation
  • SnippetBVHStructure
  • SnippetContactModification
  • SnippetContactReport
  • SnippetContactReportCCD
  • SnippetConvert
  • SnippetConvexMeshCreate
  • SnippetCustomJoint
  • SnippetCustomProfiler
  • SnippetDeformableMesh
  • SnippetDelayLoadHook
    • This snippet is not relevant when using Mochi.PhysX since we build all of PhysX into a single DLL.
  • SnippetHelloGRB -- GRB stands for "GPU Rigid Bodies". IE: This is the CUDA snippet.
  • SnippetHelloWorld
  • SnippetImmediateArticulation
  • SnippetImmediateMode
  • SnippetJoint
  • SnippetLoadCollection
  • SnippetMBP
  • SnippetMultiThreading
  • SnippetNestedScene
  • SnippetPrunerSerialization
  • SnippetRaycastCCD
  • SnippetSerialization
  • SnippetSplitFetchResults
  • SnippetSplitSim
  • SnippetStepper
  • SnippetToleranceScale
  • SnippetTriangleMeshCreate
  • SnippetTriggers
  • SnippetVehicle4W
  • SnippetVehicleContactMod
  • SnippetVehicleMultiThreading
  • SnippetVehicleNoDrive
  • SnippetVehicleScale
  • SnippetVehicleTank

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